public void UpdateWindowSize(GraphicsDevice graphicsDevice, int width, int height) { FriendlyLayer.UpdateWindowSize(graphicsDevice, width, height); EnemyLayer.UpdateWindowSize(graphicsDevice, width, height); NebulaLayer.UpdateWindowSize(graphicsDevice, width, height); TmpTarget = new RenderTarget2D(graphicsDevice, width, height); }
public void DrawEnemyLayer(SpriteBatch sB) { if (EnemyLayer.Metaballs.Count > 0 || EnemyLayer.Sprites.Count > 0) { sB.End(); EnemyLayer.DrawLayer(sB); sB.Begin(SpriteSortMode.Deferred, null, null, null, null, null, Main.GameViewMatrix.TransformationMatrix); } }
public void DrawToTarget(SpriteBatch sB, GraphicsDevice graphicsDevice) { var prevTarget = graphicsDevice.GetRenderTargets(); if (FriendlyLayer.Metaballs.Count > 0 || FriendlyLayer.Sprites.Count > 0) { FriendlyLayer.DrawMetaballTarget(sB, graphicsDevice); } if (EnemyLayer.Metaballs.Count > 0 || EnemyLayer.Sprites.Count > 0) { EnemyLayer.DrawMetaballTarget(sB, graphicsDevice); } if (NebulaLayer.Metaballs.Count > 0 || NebulaLayer.Sprites.Count > 0) { NebulaLayer.DrawMetaballTarget(sB, graphicsDevice); } graphicsDevice.SetRenderTargets(prevTarget); }