// Use this for initialization void Start() { collisionComponent = GetComponent <CharacterCollision> (); rb = GetComponent <Rigidbody2D> (); enemyKillComponent = GetComponent <EnemyKilling> (); chainConnectionComponent = GetComponent <ChainConnection> (); }
void Awake() { mainCharacter = GameObject.FindWithTag("Player").GetComponent <ShootingMode>(); fixedJoint = GetComponent <FixedJoint2D> (); handleKilling = GameObject.FindWithTag("Player").GetComponent <EnemyKilling>(); arrowType = GetComponent <Shoot> (); tugComponent = mainCharacter.GetComponent <Tug> (); IgnoreOnCollisionEnter = false; }