void OnControllerColliderHit(ControllerColliderHit hit)
    {
        if (hit.gameObject.layer == LayerMask.NameToLayer("Item"))
        {
            ItemInterface item = (ItemInterface)hit.gameObject.GetComponent(typeof(ItemInterface));
            item.get();
            return;
        }

        Rigidbody body = hit.collider.attachedRigidbody;

        if (hit.gameObject.layer == LayerMask.NameToLayer("Enemy"))
        {
            Debug.Log("Enemy");
            EnemyInterface enemy = (EnemyInterface)hit.gameObject.GetComponent(typeof(EnemyInterface));
            int            dmg   = enemy.getEnemyDamage();
            gameManager.plusPower(-dmg);
        }

        if (body == null || body.isKinematic)
        {
            return;
        }


        if (hit.gameObject.layer == LayerMask.NameToLayer("Pushable"))
        {
            body.AddForceAtPosition(Vector3.down * pushPower, hit.point);
        }
    }