Beispiel #1
0
 public LevelIndex(string[] data, LevelType _type)
 {
     switch(_type)
     {
         case LevelType.NONE:
             break;
         case LevelType.PLAYER:
             playerIndex = new PlayerIndex(data);
             break;
         case LevelType.ENEMY:
             enemyIndex = new EnemyIndex(data);
             break;
         case LevelType.GUN:
             gunIndex = new GunIndex(data);
             break;
     }
 }
Beispiel #2
0
 public LevelIndex(string[] dataPlay, string[] dataEnemy, string[] dataGun)
 {
     playerIndex = new PlayerIndex(dataPlay);
     enemyIndex = new EnemyIndex(dataEnemy);
     gunIndex = new GunIndex(dataGun);
 }
Beispiel #3
0
 public LevelIndex(PlayerIndex _player, EnemyIndex _enemy, GunIndex _gun)
 {
     this.playerIndex = _player;
     this.enemyIndex = _enemy;
     this.gunIndex = _gun;
 }