Beispiel #1
0
    public override void OnStart()
    {
        startTime             = Time.time;
        thisGameObjName.Value = this.gameObject.name;

        if (targetTag == null)
        {
            targetTag = "Player";
        }
        targetTransform = GameObject.FindGameObjectWithTag(targetTag).transform;
        target.Value    = targetTransform;

        switch (thisGameObjName.Value)
        {
        case "CloseAttackEnemy01":
            enemyHpPosionScript         = GetComponent <EnemyHpPostionScript>();
            closeAttackEnemyaniScript01 = GetComponent <CloseAttackTypeNormalAni>();
            closeAttackEnemyaniScript01.enemyPattern = CloseAttackEnemyType01AtkPattern.patternIdle;
            break;

        case "DistanceAttackEnemy01":
            enemyHpPosionScript            = GetComponent <EnemyHpPostionScript>();
            distanceAttackEnemyaniScript01 = GetComponent <DistanceAttackTypeNormalAni>();
            distanceAttackEnemyaniScript01.enemyPattern = DistanceAttackEnemyType01AtkPattern.patternIdle;
            break;

        case "Boss_01(Clone)":
            boss01HpPostionScript = GetComponent <Boss01HpPostionScript>();
            bossAniScript         = GetComponent <BossAniScript>();
            //closeAttackEnemyaniScript01.enemyPattern = CloseAttackEnemyType01AtkPattern.patternIdle;
            break;
        }
    }
Beispiel #2
0
    public override void OnStart()
    {
        aniScript         = GetComponent <CloseAttackTypeNormalAni>();
        hpPostionScript   = GetComponent <EnemyHpPostionScript>();
        colliderConScript = GetComponent <CloseAttackTypeNormalColliderCon>();

        closeAttackTypeNormalColliderCon = GetComponent <CloseAttackTypeNormalColliderCon>();
    }
    public override void OnStart()
    {
        if (Vector3.Distance(transform.position, target.Value.position) > isFarOrCloseDistance)
        {
            numOfPattern.Value = 1;
        }

        colliderConScript = GetComponent <DistacneAttackTypeNormalColliderCon>();
        hpPostionScript   = GetComponent <EnemyHpPostionScript>();
        aniScript         = GetComponent <DistanceAttackTypeNormalAni>();
    }
Beispiel #4
0
    private void Start()
    {
        trap01          = false;
        aniScript       = GetComponent <DistanceAttackTypeNormalAni>();
        hpPostionScript = GetComponent <EnemyHpPostionScript>();

        IsAttackedState = DistacneAttackEnemy01IsAttacked.idle;

        camShackManagerScript = GameObject.Find("PlayerCamManager").GetComponent <PlayerCamManager>();
        timeManagerScript     = GameObject.Find("TimeManager").GetComponent <TimeManager>();
    }
    private void Start()
    {
        isStun   = false;
        isAttack = false;
        trap01   = false;

        aniScript          = GetComponent <CloseAttackTypeNormalAni>();
        hpPostionScript    = GetComponent <EnemyHpPostionScript>();
        weaponColConScript = GetComponent <WeaponColliderCon>();
        IsAttackedState    = CloseAttackEnemy01IsAttacked.idle;

        camShackManagerScript = GameObject.Find("PlayerCamManager").GetComponent <PlayerCamManager>();
        timeManagerScript     = GameObject.Find("TimeManager").GetComponent <TimeManager>();
    }
Beispiel #6
0
    private void Start()
    {
        enemyTransform  = GetComponent <Transform>();
        playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
        aniScript       = GetComponent <CloseAttackTypeNormalAni>();
        hpPostionScript = GetComponent <EnemyHpPostionScript>();

        enemyPattern = CloseAttackTypeNormalPattern.patternZero;
        closeAttackTypeNormalState = CloseAttackTypeNormalState.idle;

        trap01 = false;
        weaponCollider.enabled = false;
        enemyDistanceCheck     = false;
        StartCoroutine("WaitForPlayer");
    }
    public override void OnStart()
    {
        hpPostionScript = GetComponent <EnemyHpPostionScript>();

        switch (thisGameObjName.Value)
        {
        case "CloseAttackEnemy01":
            closeAttackEnemyAniScript01 = GetComponent <CloseAttackTypeNormalAni>();
            break;

        case "DistanceAttackEnemy01":
            distanceAttackEnemyAniScript01 = GetComponent <DistanceAttackTypeNormalAni>();
            break;

        case "Boss_01(Clone)":
            bossAniScript01 = GetComponent <BossAniScript>();
            for (int i = 1; i < 10; i++)
            {
                float num = 0;
                switch (i)
                {
                case 1:
                    num = 8f;
                    break;

                case 2:
                    num = 3f;
                    break;

                case 3:
                    num = 2f;
                    break;

                case 4:
                    num = 2f;
                    break;

                case 5:
                    num = 2f;
                    break;

                case 6:
                    num = 2f;
                    break;

                case 7:
                    num = 1.5f;
                    break;

                case 8:
                    num = 1.6f;
                    break;

                case 9:
                    num = 2f;
                    break;
                }

                bossAttackDistancePattern[i] = num;
            }
            break;
        }
    }
    public override void OnStart()
    {
        velo = Vector3.zero;

        startTime  = Time.time;
        randomTime = Random.Range(minRandomTime, maxRandomTime);

        switch (thisGameObjName.Value)
        {
        case "CloseAttackEnemy01":
            hpPostionScript = GetComponent <EnemyHpPostionScript>();
            closeAttackTypeNormalColliderCon = GetComponent <CloseAttackTypeNormalColliderCon>();
            closeAttackEnemyaniScript        = GetComponent <CloseAttackTypeNormalAni>();
            closeAttackEnemyaniScript.aniSet("Reset_Ani");
            break;

        case "DistanceAttackEnemy01":
            distanceAttackEnemyaniScript = GetComponent <DistanceAttackTypeNormalAni>();
            distanceAttackEnemyaniScript.aniSet("Reset_Ani");
            break;

        case "Boss_01(Clone)":
            boss01ColliderCon       = GetComponent <Boss01ColliderCon>();
            bossAniScript01         = GetComponent <BossAniScript>();
            weaponColliderConScript = GetComponent <WeaponColliderCon>();

            weaponColliderConScript.weaponColliderOff();

            for (int i = 1; i < 10; i++)
            {
                float num = 0;
                switch (i)
                {
                case 1:
                    num = 8f;
                    break;

                case 2:
                    num = 3f;
                    break;

                case 3:
                    num = 2f;
                    break;

                case 4:
                    num = 2f;
                    break;

                case 5:
                    num = 2f;
                    break;

                case 6:
                    num = 2f;
                    break;

                case 7:
                    num = 1.5f;
                    break;

                case 8:
                    num = 1.6f;
                    break;

                case 9:
                    num = 2f;
                    break;
                }

                bossAttackDistancePattern[i] = num;
            }
            break;
        }
    }
Beispiel #9
0
 public override void OnStart()
 {
     colliderConScript = GetComponent <DistacneAttackTypeNormalColliderCon>();
     ani             = GetComponent <DistanceAttackTypeNormalAni>();
     hpPostionScript = GetComponent <EnemyHpPostionScript>();
 }