Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (count++ < numberEnemies)
     {
         EnemyFactory.GetInstance().Create(player.transform.position, enemyToCreate);
     }
 }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     if (count++ < numberEnemies)
     {
         EnemyFactory.GetInstance().Create(new Vector2(60, 10), "LightBandit");
     }
 }
Beispiel #3
0
    /*
     *      Update
     *
     *      Purpose: spawns in a number of new enemies if enough time has passed and the player
     *              has covered enough distance.
     */
    void Update()
    {
        enemySpawnTimer += Time.deltaTime;

        if (enemySpawnTimer >= enemySpawnTime)
        {
            // get the player's position
            Vector2 playerpos = player.transform.position;
            float   offsetX   = (Random.Range(0, 1) == 0) ? -Random.Range(0, offset) : Random.Range(0, offset);

            // we only spawn an additional enemy if the player moves far enough
            if (playerpos.x - lastPlayerPosition.x >= distanceToSpawn)
            {
                // reset the timer
                enemySpawnTimer = 0;

                // spawn a new enemy
                EnemyFactory.GetInstance().Create(new Vector2(playerpos.x + offsetX, spawnY));

                lastPlayerPosition = playerpos;
            }
        }
    }
Beispiel #4
0
        public static GameObject CheckCharacters(Entity entity)
        {
            switch (entity.Type)
            {
            case "Player":
                GameObject mario = Mario.GetInstance();
                ((Mario)mario).CheckpointPosition = entity.CheckpointX;
                if (((Mario)mario).Checkpoint)
                {
                    mario.PositionInGame = new Point(entity.CheckpointX, entity.CheckpointY);
                }
                else
                {
                    mario.PositionInGame = new Point(entity.X, entity.Y);
                }
                CostumeChanger.GetInstance().Setup();
                return(mario);

            case "Goomba":
                return(new Goomba(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y)));

            case "GreenKoopa":
                return(new Koopa(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y), false));

            case "RedKoopa":
                return(new Koopa(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y), true));

            case "PiranhaPlant":
                return(new PiranhaPlant(EnemyFactory.GetInstance(), new Point(entity.X, entity.Y)));

            case "Bowser":
                return(new Bowser(BossFactory.GetInstance(), new Point(entity.X, entity.Y)));

            default:
                return(null);
            }
        }