Beispiel #1
0
    void OnEnemyDeadEvent(EnemyDeadEvent eve)
    {
        if (eve.EnemyController.EnemyType != EnemyController.AircraftType.BOSS)
        {
            // only count when there's no boss
            if (_BossCount <= 0)
            {
                _EnemyKillCount++;
            }
        }
        else
        {
            if (_BossCount > 0)
            {
                _BossCount--;
            }
        }

        if (_EnemyKillCount >= _BossAppearanceEveryKill)
        {
            _EnemyKillCount = 0;

            // only spawn boss if there's no boss
            if (_BossCount <= 0)
            {
                SpawnBoss();

                // reset kill count
                _EnemyKillCount = 0;
            }
        }
    }
    void OnEnemyDeadEvent(EnemyDeadEvent eve)
    {
        EnemiesCount++;

        if (eve.EnemyController.EnemyType == EnemyController.AircraftType.BOSS)
        {
            BossCount++;
        }
    }
Beispiel #3
0
    public void DealDamage(int amount)
    {
        int clampedHealth = Mathf.Clamp(_currentEnemy.Health - amount, 0, _currentEnemy.MaxHealth);

        _currentEnemy.Health = clampedHealth;
        EnemyDealtDamageEvent?.Invoke(amount);
        if (_currentEnemy.Health <= 0)
        {
            EnemyDeadEvent?.Invoke();
        }
    }
    void OnEnemyDeadEvent(EnemyDeadEvent eve)
    {
        // spawn marker
        GameObject hitScoreTextObj = PoolManager.Instance.GetPool("HitScoreText").Get();

        hitScoreTextObj.transform.position = eve.EnemyController.transform.position;
        hitScoreTextObj.SetActive(true);
        HitScoreText hitScoreText = hitScoreTextObj.GetComponent <HitScoreText> ();

        if (eve.EnemyController.EnemyType == EnemyController.AircraftType.BOSS)
        {
            hitScoreText.Show("+" + _AircraftGameController.ScorePerBoss);
        }
        else
        {
            hitScoreText.Show("+" + _AircraftGameController.ScorePerEnemy);
        }
    }
 void OnEnemyDeadEvent(EnemyDeadEvent e)
 {
     KilledEnemies++;
 }