public void PlayDrumTrack(EnemyController.Difficulty difficulty, int index) { StopCoroutine(fadeDrumTrackEnum); drumTrack.volume = 1.0f; switch (difficulty) { case EnemyController.Difficulty.Easy: drumTrack.clip = easyDrumTracks[index]; break; case EnemyController.Difficulty.Medium: drumTrack.clip = medDrumTracks[index]; break; case EnemyController.Difficulty.Hard: drumTrack.clip = hardDrumTracks[index]; break; } drumTrack.Play(); }
public void PlayRiffTrack(EnemyController.Difficulty difficulty, int index) { StopCoroutine(fadeRiffTrackEnum); riffTrack.volume = 1.0f; switch (difficulty) { case EnemyController.Difficulty.Easy: riffTrack.clip = easyRiffTracks[index]; break; case EnemyController.Difficulty.Medium: riffTrack.clip = medRiffTracks[index]; break; case EnemyController.Difficulty.Hard: riffTrack.clip = hardRiffTracks[index]; break; } riffTrack.Play(); }