Beispiel #1
0
    // Use this for initialization
    IEnumerator Start()
    {
        spaceship = GetComponent<Spaceship> ();
        common = GetComponent<EnemyCommon>();
        enemy = GetComponent<Enemy>();
        common.Init();

        //SE関係
        audioSource = gameObject.GetComponent<AudioSource>();
        audioSource.clip = skillSE;

        s2 = common.CreateShotPosition();
        pt = FindObjectOfType<Party>().transform;

        common.ShowWindowMessage("剣士「追手か!」");
        yield return new WaitForSeconds(2.0f);
        common.ShowWindowMessage("剣士「メデュ様を連れて行かせるわけにはいかない!」");
        //yield return new WaitForSeconds(3.0f);

        yield return new WaitForEndOfFrame();

        StartCoroutine("Stop");
        yield return new WaitForSeconds(3.0f);
        StartCoroutine("Attack1");

        yield break;
    }