Inheritance: EnemyProjectileScript
 // Use this for initialization
 void Start()
 {
     theTrackPlayer = gameObject.GetComponent<TrackPlayer> ();
     theEnemyRangedShot = gameObject.GetComponent<EnemyRangedShot> ();
     theEnemyCharge = gameObject.GetComponent<EnemyCharge> ();
     theEnemyStomp = gameObject.GetComponent<EnemyStomp> ();
 }
    void Start()
    {
        //This will get the Animator
        anim = gameObject.GetComponent<Animator>();

        //These will get the Scripts
        theCharacterMotorScript = gameObject.GetComponent<CharacterMotor2>();
        theEnemyChargeScript = gameObject.GetComponent<EnemyCharge>();
        theEnemyShootAIScript = gameObject.GetComponent<EnemyShootAI>();
        theEnemyShootingLRScript = gameObject.GetComponent<enemyShootingLR>();
        thePaceBetweenWallsScript = gameObject.GetComponent<PaceBetweenWalls>();
        theSingleShotEnemyScript = gameObject.GetComponent<singleShotEnemy>();
        theTurretScript = gameObject.GetComponent<turret>();
        theCharacterShotScript = gameObject.GetComponent<CharacterShot>();
    }