public void Awake()
        {
            LogCore.logger = Logger;

            Assets.PopulateAssets();
            Assets.ApplyShaders();

            cfgFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true);

            LogCore.LogD("Adding Monsters...");
            var EnemyTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => !type.IsAbstract && type.IsSubclassOf(typeof(EnemyBuilder)));

            foreach (var enemyType in EnemyTypes)
            {
                EnemyBuilder enemy = (EnemyBuilder)Activator.CreateInstance(enemyType);

                LogCore.LogI(enemy);
                if (ValidateEnemy(enemy, enemies))
                {
                    enemy.Create(cfgFile);
                }
            }
            EnemyBuilder.AddToContentPack();
            Assets.AddEffectDefs();

            LogCore.LogD("Adding Monsters Complete.");

            ContentPackProvider.Init();
        }