public void CollisionWithEnemy(IEnemy enemy, Direction direction)
 {
     EnemyBlockHandler.UpateLocation(enemy, this, direction);
     if (direction == Direction.Top)
     {
         enemy.BeFlipped();
     }
 }
Beispiel #2
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 public void CollisionWithEnemy(IEnemy enemy, Direction direction)
 {
     EnemyBlockHandler.UpateLocation(enemy, this, direction);
 }