void Start() { parent = transform.parent.gameObject; rb = parent.GetComponent <Rigidbody>(); physics = parent.GetComponent <EnemyBhysics>(); player = GameObject.FindGameObjectWithTag("Player").transform; }
void Awake() { Player = GameObject.FindGameObjectWithTag("Player").transform; Physics = GetComponent <EnemyBhysics>(); InitialPosition = transform.position; //Physics.rigidbody.velocity = Vector3.zero; Target = InitialPosition; }