Beispiel #1
0
 protected override void OnCollision(Collider2D other)
 {
     if (other.CompareTag(_bulletScriptableObject.TagString))
     {
         EnemyBase enemy = other.GetComponent <EnemyBase>();
         if (enemy != null)
         {
             enemy.ApplyDamage(_bulletScriptableObject.Damage);
         }
         OnExplosion(other);
     }
 }