protected virtual void GetComponentAniControl() { aniControl = GetComponentInChildren <EnemyAnimationControl>(); if (aniControl != null) { aniControl.Weapon = Weapon; } else { Debug.Log("[EnemyStateControl][GetComponentAniControl]: EnemyAnimationControl is null!"); } }
// Use this for initialization void Awake () { player = GameObject.FindGameObjectWithTag("player").transform; <<<<<<< HEAD enemyAnimationScript = GetComponentInChildren<EnemyAnimationControl>() as EnemyAnimationControl; enemyMoveBaseScript = gameObject.GetComponent<EnemyMoveBase>() as EnemyMoveBase; mob = gameObject.GetComponent<Mob>(); ======= enemyAnimationScript = (EnemyAnimationControl)this.transform.FindChild(modelName).GetComponent<EnemyAnimationControl>(); mob = gameObject.AddComponent<Mob>(); mob.Init(CombatUtility.GenNextMobID()); SceneMng.instance.AddSceneObj(mob); >>>>>>> parent of cde666f... 怪物受精 }
// Use this for initialization void Start() { aniControl = GetComponent <EnemyAnimationControl>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("player").transform; enemyAnimationScript = (EnemyAnimationControl)this.transform.FindChild(modelName).GetComponent<EnemyAnimationControl>(); }