private void PlayAnimation(string direction) { if (direction == "right") { sr.flipX = true; eAnim.ChangeAnimation("left"); } else { sr.flipX = false; eAnim.ChangeAnimation(direction); } }
IEnumerator EnemyDieAnim() { eAnim.ChangeAnimation("down_die"); yield return(new WaitForSeconds(0.6f)); Destroy(gameObject); }