public void UpdateState()
    {
        Chase();

        if (enemy.isDead())
        {
            ToDeathState();
        }
    }
 public void UpdateState()
 {
     if (!enemy.isDead())
     {
         Look();
         Chase();
     }
     else
     {
         enemy.meshRendererFlag.material.color = Color.black;
         ToDeathState();
     }
 }
    public void UpdateState()
    {
        if (!enemy.isDead())
        {
            Look();
            Patrol();

            if (enemy.isDamaged())
            {
                ToChaseState();
            }
        }
        else
        {
            enemy.meshRendererFlag.material.color = Color.black;
            ToDeathState();
        }
    }