Beispiel #1
0
    void Start()
    {
        _spawnCounter = spawnInterval;

        if (onEnemyDeath == null)
        {
            onEnemyDeath = new EnemyActionEvent();
        }
        if (onEnemyExit == null)
        {
            onEnemyExit = new EnemyActionEvent();
        }
    }