Beispiel #1
0
    void SpawnEnemiesIterativeMode()
    {
        int counterType  = 0;
        int counterTotal = 0;

        while (counterTotal != _possibleEnemies.Count)
        {
            do
            {
                counterType = UnityEngine.Random.Range(0, _possibleEnemies.Count);
            } while (IsEnemyTypeUsed(counterType));

            numEnemyTypes[counterTotal] = counterType;

            counterTotal++;

            EnemiesRoom enemy = _possibleEnemies[counterType];


            if (_counterPoints == _maximumPoints)
            {
                break;
            }

            int numOfEnemyType = UnityEngine.Random.Range(0, enemy.maxEnemiesOfType + 1);
            for (int i = 1; i < numOfEnemyType; i++)
            {
                EnemyPos enemyPos = GetPositionToSpawnNotUsed();

                if (enemyPos == null && _counterPoints + enemy.mydificultyPoints > _maximumPoints)
                {
                    break;
                }

                GameObject go = Instantiate(enemy.myEnemy);
                go.transform.position = enemyPos._position;
                _enemiesInRoom.Add(new EnemiesRoom(enemy.myEnemyType, go, enemy.mydificultyPoints));
                _counterPoints += enemy.mydificultyPoints;

                if (_counterPoints >= _maximumPoints)
                {
                    break;
                }
            }
            if (_counterPoints >= _maximumPoints)
            {
                break;
            }
        }


        while (_enemiesInRoom.Count == 0)
        {
            ClearEnemyTypeArray();
            SpawnEnemiesIterativeMode();
        }

        _enemiesInRoomCount = _enemiesInRoom.Count;
    }
Beispiel #2
0
    void DetectEnemyLives()
    {
        Blackboard bb;



        for (int i = 0; i < _enemiesInRoom.Count; i++)
        {
            if (_enemiesInRoom[i] == null)
            {
                continue;
            }

            EnemiesRoom enemiesRoom = _enemiesInRoom[i];


            switch (enemiesRoom.myEnemyType)
            {
            case Enemy_type.MEELE_ENEMY:
                bb = enemiesRoom.myEnemy.GetComponent <Soldier_Blackboard>();
                if (bb != null)
                {
                    if (((Soldier_Blackboard)bb).life.myValue <= 0)
                    {
                        _enemiesInRoom.Remove(enemiesRoom);
                        _enemiesDead++;
                    }
                }
                break;

            case Enemy_type.CARTONACH_ENEMY:
                bb = enemiesRoom.myEnemy.GetComponent <Caorthannach_Blackboard>();
                if (bb != null)
                {
                    if (((Caorthannach_Blackboard)bb).life.myValue <= 0)
                    {
                        _enemiesInRoom.Remove(enemiesRoom);
                        _enemiesDead++;
                    }
                }
                break;

            case Enemy_type.KELPIE_ENEMY:
                bb = enemiesRoom.myEnemy.transform.GetChild(0).GetComponent <Kelpi_Blackboard>();
                if (bb != null)
                {
                    if (((Kelpi_Blackboard)bb).life.myValue <= 0)
                    {
                        _enemiesInRoom.Remove(enemiesRoom);
                        _enemiesDead++;
                    }
                }
                break;

            case Enemy_type.MACLIR_ENEMY:
                bb = enemiesRoom.myEnemy.transform.GetChild(0).GetComponent <MacLir_Blackboard>();
                if (bb != null)
                {
                    if (((MacLir_Blackboard)bb).life.myValue <= 0)
                    {
                        _enemiesInRoom.Remove(enemiesRoom);
                        _enemiesDead++;
                    }
                }
                break;

            case Enemy_type.DEARDUG_ENEMY:
                bb = enemiesRoom.myEnemy.GetComponent <DearDug_Blackboard>();
                if (bb != null)
                {
                    if (((DearDug_Blackboard)bb).life.myValue <= 0)
                    {
                        _enemiesInRoom.Remove(enemiesRoom);
                        _enemiesDead++;
                    }
                }
                break;

            case Enemy_type.BANSHEE_ENEMY:
                bb = enemiesRoom.myEnemy.GetComponent <Banshee_Blackboard>();
                if (bb != null)
                {
                    if (((Banshee_Blackboard)bb).life.myValue <= 0)
                    {
                        _enemiesInRoom.Remove(enemiesRoom);
                        _enemiesDead++;
                    }
                }
                break;
            }
        }
    }