Beispiel #1
0
 private void EnemiesSpawner()
 {
     if (Level == 1)
     {
         Random rnd = new Random();
         for (int i = 0; i < 3; i++)
         {
             Enemies[i].Location = new Point(x_enemy, y_enemy);
             this.Controls.Add(Enemies[i]);
             x_enemy += rnd.Next(150, 400);
         }
         if (Enemies[2].Location.X > -200)
         {
             int n = Enemies[2].Location.X + 200;
             foreach (PictureBox box in Enemies)
             {
                 box.Location = new Point(box.Location.X - n, y_enemy);
             }
         }
         foreach (PictureBox box in Enemies)
         {
             this.Controls.Add(box);
         }
         EnemiesMover.Start();
     }
     else
     {
         int[] x = { 100, 400, 700, 250, 550, 850, 50, 350, 650 };
         int   y = 20;
         for (int i = 0; i < Enemies.Count(); i++)
         {
             Enemies[i].Location = new Point(x[i], y);
             if (i == 2 || i == 5)
             {
                 y += 110;
             }
         }
         foreach (PictureBox box in Enemies)
         {
             this.Controls.Add(box);
         }
         EnemiesMover.Start();
     }
 }
Beispiel #2
0
 private void StartStopGame(object sender, EventArgs e)
 {
     if (StartStop.Text == "Start")
     {
         StartStop.Text = "Pause";
         if (Level == 1)
         {
             if (start)
             {
                 EnemiesSpawner();
                 start = false;
             }
             IntersectionsDetecter.Start();
             TimeWatcher.Start();
             EnemiesMover.Start();
             BulletChecker.Start();
             ScoreTimePan.Click += new EventHandler(BulletMaker);
             this.Click         += new EventHandler(BulletMaker);
             this.KeyDown       += new KeyEventHandler(Level1_KeyDown);
             this.ActiveControl  = null;
         }
         else
         {
             if (start)
             {
                 EnemiesSpawner();
                 start = false;
             }
             IntersectionsDetecter.Start();
             EnemiesMover.Start();
             BulletChecker.Start();
             ScoreTimePan.Click += new EventHandler(BulletMaker);
             this.Click         += new EventHandler(BulletMaker);
             this.KeyDown       += new KeyEventHandler(Level1_KeyDown);
             this.ActiveControl  = null;
             RandomEnemyBullets.Start();
             WinOrLose.Start();
         }
     }
     else
     {
         StartStop.Text = "Start";
         if (Level == 1)
         {
             IntersectionsDetecter.Stop();
             TimeWatcher.Stop();
             EnemiesMover.Stop();
             BulletChecker.Stop();
             ScoreTimePan.Click -= new EventHandler(BulletMaker);
             this.Click         -= new EventHandler(BulletMaker);
             this.KeyDown       -= new KeyEventHandler(Level1_KeyDown);
         }
         else
         {
             IntersectionsDetecter.Stop();
             EnemiesMover.Stop();
             BulletChecker.Stop();
             ScoreTimePan.Click -= new EventHandler(BulletMaker);
             this.Click         -= new EventHandler(BulletMaker);
             this.KeyDown       -= new KeyEventHandler(Level1_KeyDown);
             this.ActiveControl  = null;
             RandomEnemyBullets.Stop();
             WinOrLose.Stop();
         }
     }
 }