Beispiel #1
0
 public Level(string name)
 {
     Name              = name;
     Map               = new Map(File.ReadAllLines(GetFolderName() + "\\map.txt"));
     Map.CellChange   += (x, y, creature) => CellChange?.Invoke(x, y, creature);
     Map.Die          += (x, y, creature) => Die?.Invoke(x, y, creature);
     Map.Damaged      += (x, y, creature, damage) => Damaged?.Invoke(x, y, creature, damage);
     Map.DoingStarted += (x, y, character, doing) => DoingStarted?.Invoke(x, y, character, doing);
     Map.DoingEnd     += (x, y, character, doing) => DoingEnd?.Invoke(x, y, character, doing);
     Map.Die          += (x, y, creature) =>
     {
         if (creature is Base _base)
         {
             EndWin?.Invoke(!_base.IsPlayerCreature);
             IsEnd = true;
         }
     };
 }
Beispiel #2
0
 public Level(string name, Map map)
 {
     Name              = name;
     Map               = map;
     Map.CellChange   += (x, y, creature) => CellChange?.Invoke(x, y, creature);
     Map.Die          += (x, y, creature) => Die?.Invoke(x, y, creature);
     Map.Damaged      += (x, y, creature, damage) => Damaged?.Invoke(x, y, creature, damage);
     Map.DoingStarted += (x, y, character, doing) => DoingStarted?.Invoke(x, y, character, doing);
     Map.DoingEnd     += (x, y, character, doing) => DoingEnd?.Invoke(x, y, character, doing);
     Map.Die          += (x, y, creature) =>
     {
         if (creature is Base _base)
         {
             EndWin?.Invoke(!_base.IsPlayerCreature);
             IsEnd = true;
         }
     };
 }