Beispiel #1
0
    void UguiShow()
    {
        CoinNumberText.GetComponent <Text> ().text = "" + CoinNumber;

        EndRunDistanceText.GetComponent <Text> ().text = "" + Mathf.FloorToInt(Cowboy.transform.position.z);
        EndCoinNumberText.GetComponent <Text> ().text  = "" + CoinNumber;
        EndRunDistanceText.GetComponent <Text> ().text = "" + Mathf.FloorToInt(Cowboy.transform.position.z);
        Score = CoinNumber * 10 + Mathf.FloorToInt(Cowboy.transform.position.z);
        EndScoreText.GetComponent <Text> ().text = "" + Score;
    }
Beispiel #2
0
 //UI 顯示
 void UGUIShow()
 {
     //顯示當前獲得金幣數量
     CoinNumberText.GetComponent <Text> ().text = "" + CoinNumber;
     //顯示牛仔跑步的距離
     RunDistanceText.GetComponent <Text> ().text = ""
                                                   + Mathf.FloorToInt(Cowboy.transform.position.z);
     //闖關失敗介面顯示獲得金幣數量
     EndCoinNumberText.GetComponent <Text>().text = "" + CoinNumber;
     //闖關失敗介面顯示牛仔跑步的距離
     EndRunDistanceText.GetComponent <Text> ().text = ""
                                                      + Mathf.FloorToInt(Cowboy.transform.position.z);
     //得分計算方式為, 獲得金幣數量 x10 + 無條件捨去牛仔移動 z 軸的距離
     Score = CoinNumber * 10 + Mathf.FloorToInt(Cowboy.transform.position.z);
     EndScoreText.GetComponent <Text> ().text = ""
                                                + Score;
 }