void Handle(EndOfGameEvent e)
 {
     if (e.gameOver)
     {
         gameIsOver = true;
     }
     else
     {
         gameIsOver = false;
     }
 }
 void Handle(EndOfGameEvent e)
 {
     constraint.ForEachGameObject((ego, ui) =>
     {
         if (e.gameOver)
         {
             ui.gameOverPanel.gameObject.SetActive(true);
             Application.Quit();
         }
     });
 }