Beispiel #1
0
        public void GameRound(Move i_CurrentMove)
        {
            i_CurrentMove.FromSquare = m_BoardGame.GetSquare(i_CurrentMove.FromSquare.Row, i_CurrentMove.FromSquare.Column);
            i_CurrentMove.ToSquare   = m_BoardGame.GetSquare(i_CurrentMove.ToSquare.Row, i_CurrentMove.ToSquare.Column);

            if (this.m_GameStatus == eGameStatus.NotFinished)
            {
                if (v_Turn)
                {
                    playCurrentPlayerTurn(i_CurrentMove, m_Player1, m_Player2);
                }
                else
                {
                    if (m_Player2.PlayerType == Player.ePlayerType.Person)
                    {
                        playCurrentPlayerTurn(i_CurrentMove, m_Player2, m_Player1);
                    }
                }

                checkGameStatus();
                if (this.m_GameStatus == eGameStatus.NotFinished)
                {
                    if (!v_Turn)
                    {
                        if (m_Player2.PlayerType == Player.ePlayerType.Computer)
                        {
                            PlayComputerTurn();
                        }
                    }
                }
            }

            checkGameStatus();
            if (this.m_GameStatus != eGameStatus.NotFinished)
            {
                if (this.m_GameStatus == eGameStatus.Winner)
                {
                    EndGameRound.Invoke(Player1, EventArgs.Empty);
                }
                else
                {
                    EndGameRound.Invoke(Player2, EventArgs.Empty);
                }
            }
        }
Beispiel #2
0
        public void GameRound(Move i_CurrentMove)
        {
            i_CurrentMove.CurrentPiece = r_GameTable.GetSolider(i_CurrentMove.CurrentPiece.Row, i_CurrentMove.CurrentPiece.Column);
            i_CurrentMove.TargetPiece  = r_GameTable.GetSolider(i_CurrentMove.TargetPiece.Row, i_CurrentMove.TargetPiece.Column);
            if (this.r_GameStatus.m_StatusType == GameStatus.eGameStatus.StillPlaying)
            {
                if (v_TurnPlayer1)
                {
                    playCurrentPlayerTurn(i_CurrentMove, r_Player1, r_Player2);
                }
                else
                {
                    if (r_Player2.PlayerType == Player.ePlayerType.Person)
                    {
                        playCurrentPlayerTurn(i_CurrentMove, r_Player2, r_Player1);
                    }
                }

                checkGameStatus();
                if (this.r_GameStatus.m_StatusType == GameStatus.eGameStatus.StillPlaying)
                {
                    if (!v_TurnPlayer1)
                    {
                        if (r_Player2.PlayerType == Player.ePlayerType.Computer)
                        {
                            PlayComputerTurn();
                        }
                    }
                }
            }

            checkGameStatus();
            if (this.r_GameStatus.m_StatusType != GameStatus.eGameStatus.StillPlaying)
            {
                if (this.r_GameStatus.m_StatusType == GameStatus.eGameStatus.Winner)
                {
                    EndGameRound.Invoke(GetPlayer1(), EventArgs.Empty);
                }
                else
                {
                    EndGameRound.Invoke(GetPlayer2(), EventArgs.Empty);
                }
            }
        }