Beispiel #1
0
 public static void checkSudoku()
 {
     if (!arena.checkHorizontal() || !arena.checkVertical() || !arena.checkSquare())
     {
         Debug.Log("--- Sudoku is incorrect ---");
         audio.play(audioController.soundType.SOUND_BADSUDOKU);
     }
     else
     {
         Debug.Log("--- SUDOKU IS CORRECT ---");
         audio.play(audioController.soundType.SOUND_GOODSUDOKU);
         endGamePanel.setActive(true);
         endGamePanel.refresh(arena.getActiveLevel());
     }
 }
Beispiel #2
0
    void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad       = FindObjectOfType <numpadController>();
        checkButton  = FindObjectOfType <checkButtonController>();
        arena        = FindObjectOfType <arenaManager>();
        endGamePanel = FindObjectOfType <EndGameController>();
        audio        = FindObjectOfType <audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent <Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent <Text>();

        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }
Beispiel #3
0
	void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad = FindObjectOfType<numpadController>();
        checkButton = FindObjectOfType<checkButtonController>();
        arena = FindObjectOfType<arenaManager>();
        endGamePanel = FindObjectOfType<EndGameController>();
        audio = FindObjectOfType<audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent<Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent<Text>();
        
        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }