private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         PlayCanvas.SetActive(false);
         EndGameCanvas.SetActive(true);
         other.GetComponent <PlayerMovementScript>().enabled = false;
         ScoreText2.text += ScoreText1.text;
     }
 }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        Players = GameObject.FindObjectsOfType <Player> ();
        Tiles   = GameObject.FindObjectsOfType <Ground> ();


        StartCanvas = GameObject.FindGameObjectWithTag("StartScreen");

        GameCanvas = GameObject.FindGameObjectWithTag("Game");
        GameCanvas.SetActive(false);

        EndGameCanvas = GameObject.FindGameObjectWithTag("Finish");
        EndGameCanvas.SetActive(false);
    }