public void KillPlayer() { this.isDead = true; SpriteRenderer sr = GetComponent <SpriteRenderer>(); sr.color = new Color(sr.color.r, sr.color.g, sr.color.b, 0.5f); if (isServer) { if (this is Hooker) { EndGame.LegendDied(); } else { EndGame.SurvivorDied(); } } }