Beispiel #1
0
 public CutsceneData(GameObject obj, float time, GameObject origTarget, Vector3 origPos, Vector3 origOffset, EndCutsceneFunction func)
 {
     _target = obj;
     _time = time;
     _timePassed = 0;
     _origTarget = origTarget;
     _origPos = origPos;
     _origOff = origOffset;
     _func = func;
 }
Beispiel #2
0
 public void RunCutsceneLookAtTimed(GameObject obj, float time, Vector3 offset, EndCutsceneFunction func)
 {
     _cutData = new CutsceneData(obj, time, _target, _pos, _posOffset, func);
     _inCutscene = true;
     _target = obj;
     _posOffset = offset;
     _targetSpecified = true;
 }