/// <summary> /// Initializes a new instance. /// </summary> public Model(PreControl preControl, MainControl mainControl, EndControl endControl, Vehicle[] vehicles = null) { vehicles = vehicles ?? new[] { new Vehicle { Kind = VehicleKind.OverheightVehicle }, new Vehicle { Kind = VehicleKind.OverheightVehicle }, new Vehicle { Kind = VehicleKind.HighVehicle } }; VehicleSet = new VehicleSet(vehicles); VehicleSet.FinishedObserver = new FinishedObserverDisabled(); SetupController(preControl); SetupController(mainControl); SetupController(endControl); HeightControl = new HeightControl(preControl, mainControl, endControl); Bind(nameof(VehicleSet.IsTunnelClosed), nameof(HeightControl.TrafficLights.IsRed)); }
/// <summary> /// color the maze /// </summary> /// <param name="mazewall2d">maze 2d</param> /// <param name="maze">maze 3d m</param> /// <param name="curr_layer">current layer</param> /// <param name="final_layer">final layer</param> /// <param name="s">name of maze</param> private void colorMazeWall(Grid mazewall2d, Maze maze, int curr_layer, int final_layer) { Maze2d maze2d = maze as Maze2d; for (int row = 0; row < maze2d.MX * 2 - 1; row++) { for (int column = 0; column < maze2d.MY * 2 - 1; column++) { if (curr_layer == 0 && maze2d.getStartPosition().X == row && maze2d.getStartPosition().Y == column) { StartControl StartCell = new StartControl(); Grid.SetColumn(StartCell, column); Grid.SetRow(StartCell, row); mazewall2d.Children.Add(StartCell); } else { if (curr_layer == final_layer - 1 && maze2d.getGoalPosition().X == row && maze2d.getGoalPosition().Y == column) { EndControl EndCell = new EndControl(); Grid.SetColumn(EndCell, column); Grid.SetRow(EndCell, row); mazewall2d.Children.Add(EndCell); } else { if (maze2d.MAZE2d[row, column] == 1) { MazeCell1 CellWall = new MazeCell1(); Grid.SetColumn(CellWall, column); Grid.SetRow(CellWall, row); mazewall2d.Children.Add(CellWall); } else { GrassCell grassCell = new GrassCell(); Grid.SetColumn(grassCell, column); Grid.SetRow(grassCell, row); mazewall2d.Children.Add(grassCell); } } } } } m_layerOfGrid[curr_layer] = mazewall2d; }
/// <summary> /// click help button /// </summary> /// <param name="view">View IVIEw</param> /// <param name="model">model IMOdel</param> public Help_w(IModel model, IView view) { InitializeComponent(); m_model = model; m_view = view; MazeCell1 wall = new MazeCell1(); GrassCell grass = new GrassCell(); StepsCell steps = new StepsCell(); ArrowControl jumper = new ArrowControl(); StartControl start = new StartControl(); EndControl end = new EndControl(); Grass.Children.Add(grass); Wall.Children.Add(wall); Steps.Children.Add(steps); Jumper.Children.Add(jumper); Start.Children.Add(start); Goal.Children.Add(end); }
/// <summary> /// Initializes a new variant with the given control types. /// </summary> public static Model CreateVariant(PreControl preControl, MainControl mainControl, EndControl endControl, Vehicle[] vehicles = null) { var model = new Model(vehicles); model.SetupController(preControl); model.SetupController(mainControl); model.SetupController(endControl); model.HeightControl = new HeightControl { PreControl = preControl, MainControl = mainControl, EndControl = endControl, TrafficLights = new TrafficLights() }; return(model); }