/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); GraphicsDevice.SetRenderTarget(renderTarget); spriteBatch.Begin(); //do something with this to rescale // TODO: Add your drawing code here background.Draw(ref spriteBatch); switch (state) { case GameState.Start: spriteBatch.Draw(Content.Load <Texture2D>("Title"), new Vector2(0f, 100f), Color.White); startScreen.Draw(ref spriteBatch); break; case GameState.Playing: level.Draw(ref spriteBatch); break; case GameState.End: endScreen.Draw(ref spriteBatch); break; case GameState.Testing: test.Draw(ref spriteBatch); break; } spriteBatch.End(); GraphicsDevice.SetRenderTarget(null); spriteBatch.Begin(samplerState: SamplerState.PointClamp); spriteBatch.Draw(renderTarget, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); spriteBatch.End(); base.Draw(gameTime); }