Beispiel #1
0
        private Task DispatchPacket(EncryptionResponse packet)
        {
            var requestGrain = GrainFactory.GetGrain <ILoginFlow>(this.GetPrimaryKey());

            requestGrain.DispatchPacket(packet).Ignore();
            return(Task.CompletedTask);
        }
Beispiel #2
0
        private Task DispatchLoginPackets(UncompressedPacket packet)
        {
            var  br = new SpanReader(packet.Data);
            Task task;

            switch (packet.PacketId)
            {
            // Login Start
            case 0x00:
                task = DispatchPacket(LoginStart.Deserialize(ref br));
                break;

            // Encryption Response
            case 0x01:
                task = DispatchPacket(EncryptionResponse.Deserialize(ref br));
                break;

            default:
                throw new InvalidDataException($"Unrecognizable packet id: 0x{packet.PacketId:X2}.");
            }

            if (!br.IsCosumed)
            {
                throw new InvalidDataException($"Packet data is not fully consumed.");
            }
            return(task);
        }
        public async Task DispatchPacket(EncryptionResponse packet)
        {
            var settingsGrain = GrainFactory.GetGrain <IServerSettings>(0);
            var settings      = await settingsGrain.GetSettings();

            // TODO auth and compression
            var packetRouter = GrainFactory.GetGrain <IPacketRouter>(this.GetPrimaryKey());
            var userName     = await packetRouter.GetUserName();

            // mojang request url
            var mojangURL = String.Format("https://sessionserver.mojang.com/session/minecraft/hasJoined?username={0}&serverId={1}&ip={2}", userName, "", settings.ServerIp);

            // success
            var user = await GrainFactory.GetGrain <INonAuthenticatedUser>(userName).GetUser();

            var world = await user.GetWorld();

            var gameSession = GrainFactory.GetGrain <IGameSession>(world.GetPrimaryKeyString());

            var uuid = user.GetPrimaryKey();

            await SendLoginSuccess(userName, uuid);

            await user.SetClientPacketSink(GrainFactory.GetGrain <IClientboundPacketSink>(this.GetPrimaryKey()));

            await user.SetPacketRouter(packetRouter);

            var game = GrainFactory.GetGrain <IGameSession>(world.GetPrimaryKeyString());
            await game.JoinGame(user);
        }
Beispiel #4
0
        /// <summary>
        /// Server side encryption
        /// </summary>
        public CryptoMC(Stream baseStream, EncryptionResponse resp)
        {
            this.BaseStream = baseStream;

            Pkcs1Encoding padding = new Pkcs1Encoding(new RsaEngine());

            padding.Init(false, keyParameters);
            SharedKey = padding.ProcessBlock(resp.SharedKey, 0, resp.SharedKey.Length);

            InitCiphers();
        }
Beispiel #5
0
        public void SendEncryptionResponse(ClientConnectionInfo connection, EncryptionResponseCode responseCode, byte[] key, byte[] iv)
        {
            var handShakeResponse = new EncryptionResponse
            {
                ResponseCode = responseCode,
                AESKey       = key,
                IV           = iv
            };

            if (responseCode == EncryptionResponseCode.OK)
            {
                RSAEncryptedSend(connection, handShakeResponse.Create(), ChannelID.Handshaking, true);
            }
            else
            {
                DefaultSend(connection, handShakeResponse.Create(), ChannelID.Handshaking, true);
            }
        }
Beispiel #6
0
        private void OnEncryptionCompleted(string result, EncryptionResponse response)
        {
            switch (response)
            {
            case EncryptionResponse.Success:
                FormsContainer.MainForm.HideTip();
                ResultTextBox.Text = result;
                break;

            case EncryptionResponse.PasswordIsEmpty:
                FormsContainer.MainForm.ShowTip("Password is empty");
                break;

            case EncryptionResponse.SourceIsEmpty:
                FormsContainer.MainForm.ShowTip("Source is empty");
                break;

            case EncryptionResponse.SaltIsEmpty:
                FormsContainer.MainForm.ShowTip("Salt is empty");
                break;

            case EncryptionResponse.SaltIsIncorrect:
                FormsContainer.MainForm.ShowTip("Salt is incorrect");
                break;

            case EncryptionResponse.SaltIsLessThan8Bytes:
                FormsContainer.MainForm.ShowTip("Salt less than 8 bytes");
                break;

            case EncryptionResponse.SaltIsMoreThan32Bytes:
                FormsContainer.MainForm.ShowTip("Salt more than 32 bytes");
                break;

            case EncryptionResponse.DecryptionFail:
                FormsContainer.MainForm.ShowTip("Incorrect password or source text");
                break;
            }
        }
        /// <summary>
        /// Return false if disconnect/finished
        /// </summary>
        void RunClientHandshake()
        {
            clientThread.WatchdogTick = DateTime.Now;

            //Read Handshake
            var hs = PacketReader.ReadFirstPackage(clientStream);

            if (hs == null)
            {
                //Old status packet
                LegacyStatus.SendStatus(clientStream);
                Phase = Phases.FinalClose;
                return;
            }
            var h = new Handshake(hs);

            Debug.FromClient(this, h);
            clientThread.State = "Handshake Received " + h;
            ClientVersion      = h.Version;
            if (h.State == HandshakeState.Status)
            {
                RunStatusPing(h);
                return;
            }
            if (h.State == HandshakeState.None)
            {
                Close("Invalid handshake state: " + h.State);
                return;
            }
            if (h.State != HandshakeState.Login)
            {
                Close("Invalid handshake state: " + h.State);
                return;
            }
            #if DEBUG
            if (h.Version >= ProtocolVersion.next)
            {
                throw new InvalidDataException("new version: " + h.Version);
            }
            #endif
            if (h.Version > MinecraftServer.BackendVersion)
            {
                clientThread.State = "Handshake too high version";
                Close("We are still running " + MinecraftServer.BackendVersion.ToText() + " we are so very sorry about that");
                return;
            }
            if (h.Version < MinecraftServer.FrontendVersion)
            {
                clientThread.State = "Handshake too low version";
                Close("Upgrade your client to " + MinecraftServer.FrontendVersion.ToText());
                return;
            }

            //Login
            var l = new LoginStart(PacketReader.ReadHandshake(clientStream));

            clientThread.State = "LoginStart Received " + l.Name;
            unverifiedUsername = l.Name;
            #if DEBUGx
            var names = new string[] { "travelcraft2012", "nuxas", "drjanitor" };
            unverifiedUsername = names[logincount++ % names.Length];
            #endif
            if (unverifiedUsername.Length == 0 || unverifiedUsername.Length > 16)
            {
                clientThread.State = "Handshake wrong username length";
                Close("Bad username");
                Console.WriteLine("Wrong username length: " + unverifiedUsername.Length);
                return;
            }

            //Set Compression
            var compression = new SetCompression();
            SendToClientInternal(compression);
            maxUncompressed = compression.MaxSize;

            //Send encryption request
            clientThread.State = "Handshake: Sending encryption request";
            //Initiate ID
            var r = new Random();
            ID = new byte[8];
            r.NextBytes(ID);
            SendToClientInternal(new EncryptionRequest(Authentication.McHex(ID), MinecraftServer.RsaBytes));
            clientThread.State = "Handshake: Sent encryption request, reading response";

            //Read enc response
            int erSize;
            var erBuffer = PacketReader.Read(clientStream, out erSize);
            if (erSize != 0)
            {
                erBuffer = Compression.Decompress(erBuffer, erSize);
            }
            var er = new EncryptionResponse(erBuffer);

            clientThread.State = "Handshake: Got enc resp";
            CryptoMC cryptoStream = new CryptoMC(clientStream, er);

            //Verify user
            clientThread.WatchdogTick = DateTime.Now;

            clientThread.State = "Handshake: loading proxy data";
            Settings           = LoadProxyPlayer(unverifiedUsername);

            if (IPAddress.IsLoopback(RemoteEndPoint.Address))
            {
                MinecraftUsername = unverifiedUsername;
                Log.WritePlayer(this, "Succesful login from (local) " + RemoteEndPoint);
            }
            else
            {
                clientThread.State = "Handshake: Verifying login credentials";
                string error = Authentication.VerifyUserLogin(unverifiedUsername, cryptoStream.SharedKey, ID);
                if (error != null)
                {
                    //Unauthorized
                    Log.WriteAuthFail(unverifiedUsername, RemoteEndPoint, error);
                    Close("Mojang says " + error);
                    return;
                }
                else
                {
                    MinecraftUsername = unverifiedUsername;
                    Log.WritePlayer(this, "Login from " + RemoteEndPoint + " " + Country);
                }
            }
            clientThread.State = "Handshake: Logged in";

            //Get UUID
            try
            {
                Settings.UUID = UsernameUUID.GetUUID(MinecraftUsername);
                //Saved further down
                Debug.WriteLine("Real UUID for " + MinecraftUsername + " is " + Settings.UUID);
            }
            catch (Exception)
            {
                Debug.WriteLine("Failed to get UUID for MinecraftName " + MinecraftUsername);
            }

            clientThread.WatchdogTick = DateTime.Now;

            MineProxy.Inbox.Status(this);

            //start encryption
            clientStream = cryptoStream;

            SendToClientInternal(new LoginSuccess(Settings.UUID, MinecraftUsername));

            clientThread.User  = MinecraftUsername;
            clientThread.State = "Logged in";

            EntityID = freeEID;

            //Math.Abs(unverifiedUsername.GetHashCode());
            freeEID += 5000;

            //Login reply to client
            JoinGame lr = new JoinGame();
            lr.ClientVersion = 0;
            lr.Difficulty    = 0;
            lr.Dimension     = 0;
            lr.EntityID      = EntityID;
            lr.MaxPlayers    = (byte)MinecraftServer.PlayerListSlots;
            lr.GameMode      = 0;
            SendToClient(lr);

            Phase = Phases.Gaming;
            Queue = new SendQueue(this);

            PlayerList.LoginPlayer(this);

            SaveProxyPlayer();

            string name = h.Host.ToLowerInvariant().Split('.')[0];
            if (name == "con")
            {
                SetWorld(World.Construct);
            }
            else
            {
                SetWorld(World.Main);
            }
            //Handshake complete
        }
Beispiel #8
0
        /// <summary>
        /// Return false if disconnect/finished
        /// </summary>
        void RunClientHandshake()
        {
            clientThread.WatchdogTick = DateTime.Now;

            //Read Handshake
            var hs = PacketReader.ReadFirstPackage(clientStream);

            if (hs == null)
            {
                //Old status packet
                LegacyStatus.SendStatus(clientStream);
                Phase = Phases.FinalClose;
                return;
            }
            var h = new Handshake(hs);

            Debug.FromClient(this, h);
            clientThread.State = "Handshake Received " + h;
            ClientVersion      = h.Version;
            if (h.State == HandshakeState.Status)
            {
                RunStatusPing(h);
                return;
            }
            if (h.State == HandshakeState.None)
            {
                Close("Invalid handshake state: " + h.State);
                return;
            }
            if (h.State != HandshakeState.Login)
            {
                Close("Invalid handshake state: " + h.State);
                return;
            }

            #if DEBUG
            if (h.Version >= ProtocolVersion.next)
            {
                throw new InvalidDataException("new version: " + h.Version);
            }
            #endif
            if (h.Version > MinecraftServer.BackendVersion)
            {
                clientThread.State = "Handshake too high version";
                Close("We are still running " + MinecraftServer.BackendVersion.ToText() + " we are so very sorry about that");
                return;
            }
            if (h.Version < MinecraftServer.FrontendVersion)
            {
                clientThread.State = "Handshake too low version";
                Close("Upgrade your client to " + MinecraftServer.FrontendVersion.ToText());
                return;
            }

            clientThread.WatchdogTick = DateTime.Now;

            //Login
            var l = new LoginStart(PacketReader.ReadHandshake(clientStream));
            Debug.FromClient(this, l);

            clientThread.State = "LoginStart Received " + l.Name;
            unverifiedUsername = l.Name;
            if (unverifiedUsername.Length == 0 || unverifiedUsername.Length > 16)
            {
                clientThread.State = "Handshake wrong username length";
                Close("Bad username");
                Console.WriteLine("Wrong username length: " + unverifiedUsername.Length);
                return;
            }

            //Set Compression
            var compression = new SetCompression();
            SendToClientInternal(compression);
            maxUncompressed = compression.MaxSize;

            //Send encryption request
            clientThread.State = "Handshake: Sending encryption request";
            //Initiate ID
            var r = new Random();
            ID = new byte[8];
            r.NextBytes(ID);
            SendToClientInternal(new EncryptionRequest(Authentication.McHex(ID), MinecraftServer.RsaBytes));
            clientThread.State = "Handshake: Sent encryption request, reading response";

            //Read enc response
            int erSize;
            var erBuffer = PacketReader.Read(clientStream, out erSize);
            if (erSize != 0)
            {
                erBuffer = Compression.Decompress(erBuffer, erSize);
            }
            var er = new EncryptionResponse(erBuffer);
            Debug.FromClient(this, er);

            clientThread.State = "Handshake: Got enc resp";
            CryptoMC cryptoStream = new CryptoMC(clientStream, er);

            //Verify user
            clientThread.State = "Handshake: loading proxy data";
            Settings           = LoadProxyPlayer(unverifiedUsername);

            clientThread.State = "Handshake: Verifying login credentials";
            var auth = Authentication.VerifyUserLogin(unverifiedUsername, cryptoStream.SharedKey, ID);
            #warning From here we now need to take care of the id in the response.
            if (auth == null)
            {
                //Unauthorized
                Log.WriteAuthFail(unverifiedUsername, RemoteEndPoint, "");
                Close("Mojang says no");
                return;
            }
            else
            {
                MinecraftUsername = unverifiedUsername;
                Log.WritePlayer(this, "Login from " + RemoteEndPoint + " " + Country);
            }
            clientThread.State = "Handshake: Logged in";

            //Get UUID
            Settings.UUID = auth.id;

            clientThread.WatchdogTick = DateTime.Now;

            MineProxy.Inbox.Status(this);

            //start encryption
            clientStream = cryptoStream;

            SendToClientInternal(new LoginSuccess(Settings.UUID, MinecraftUsername));

            clientThread.User  = MinecraftUsername;
            clientThread.State = "Logged in";

            EntityID = freeEID;

            //Math.Abs(unverifiedUsername.GetHashCode());
            freeEID += 5000;

            //Login reply to client
            //No longer, send the vanilla server Login reply instead.

            Phase = Phases.Gaming;
            Queue = new SendQueue(this);

            PlayerList.LoginPlayer(this);

            SaveProxyPlayer();

            string name = h.Host.ToLowerInvariant().Split('.')[0];
            if (World.VanillaWorlds.ContainsKey(name))
            {
                SetWorld(World.VanillaWorlds[name]);
            }
            else
            {
                SetWorld(World.Main);
            }
            //Handshake complete
        }
 public virtual void OnEncryptionResponse(EncryptionResponse packet)
 {
 }
 private void InvokeEncryptionResponse(EncryptionResponse packet)
 {
     packetListener.OnEncryptionResponse(packet);
 }