Beispiel #1
0
        public override async Task Execute()
        {
            string weaponName = Player.CurrentWeapon.BaseName(Data);

            await TextArea.PrintLine("\n");

            if (EncounterState == EncounterState.MonsterReady)
            {
                int dam = attack();

                await TextArea.Print("Attack ", XleColor.White);

                await TextArea.Print(MonstName, XleColor.Cyan);

                await TextArea.PrintLine();

                await TextArea.Print("with ", XleColor.White);

                await TextArea.Print(weaponName, XleColor.Cyan);

                await TextArea.PrintLine();

                if (dam <= 0)
                {
                    SoundMan.PlaySound(LotaSound.PlayerMiss);

                    await TextArea.PrintLine("Your Attack missed.", XleColor.Yellow);

                    return;
                }

                SoundMan.PlaySound(LotaSound.PlayerHit);

                await Encounters.HitMonster(dam);
            }
            else if (EncounterState > 0)
            {
                await TextArea.PrintLine("The unknown creature is not ");

                await TextArea.PrintLine("within range.");

                await GameControl.WaitAsync(300 + 100 *Player.Gamespeed);
            }
            else
            {
                return;
            }

            return;
        }