Beispiel #1
0
        private static bool ResolveMove(MoveAction action, EncounterState state)
        {
            Entity actor             = state.GetEntityById(action.ActorId);
            var    positionComponent = state.GetEntityById(action.ActorId).GetComponent <PositionComponent>();

            if (positionComponent.EncounterPosition == action.TargetPosition)
            {
                GD.PrintErr(string.Format("Entity {0}:{1} tried to move to its current position {2}", actor.EntityName, actor.EntityId, action.TargetPosition));
                return(false);
            }
            else if (state.IsPositionBlocked(action.TargetPosition))
            {
                var blocker        = state.BlockingEntityAtPosition(action.TargetPosition.X, action.TargetPosition.Y);
                var actorCollision = actor.GetComponent <CollisionComponent>();

                if (actorCollision.OnCollisionAttack)
                {
                    Attack(actor, blocker, state);
                }
                if (actorCollision.OnCollisionSelfDestruct)
                {
                    state.TeleportEntity(actor, action.TargetPosition, ignoreCollision: true);
                    if (state.FoVCache.IsVisible(action.TargetPosition))
                    {
                        positionComponent.PlayExplosion();
                    }
                    ResolveAction(new DestroyAction(action.ActorId), state);
                }
                return(true);
            }
            else
            {
                state.TeleportEntity(actor, action.TargetPosition, ignoreCollision: false);
                return(true);
            }
        }