public NoRuleGame(Encampment firstPlayerEncampment) { SeasonSequencer = new SeasonSequencer(Observable.Empty <IReadOnlyPlayer>(), new AnonymousSeasonDeclarationProvider(), 4); FirstPlayer = new Player(firstPlayerEncampment); SecondPlayer = new Player(Terminologies.GetReversal(firstPlayerEncampment)); CurrentTurn = FirstOrSecond.First; var frontPlayer = GetPlayer(Encampment.Front); var backPlayer = GetPlayer(Encampment.Back); Board = BoardFactory.Create(frontPlayer, backPlayer); }
public static Encampment GetReversal(Encampment encampment) { switch (encampment) { case Encampment.Front: return(Encampment.Back); case Encampment.Back: return(Encampment.Front); default: throw new System.ArgumentException("値が無効です."); } }
public static void UnregisterEncampment(FactionType factionType, Encampment encampment) { Factions[factionType].Encampments.Remove(encampment); }
public static void RegisterEncampment(FactionType factionType, Encampment encampment) { Factions[factionType].Encampments.Add(encampment); }
internal Player(Encampment encampment) { Encampment = encampment; }
public MockPlayer(Encampment encampment) { this.Encampment = encampment; }