private string Translate(EnabledDisabled state)
 {
     if (state == EnabledDisabled.Enabled)
     {
         return(this.GetText(MsgCode.Enabled));
     }
     return(this.GetText(MsgCode.Disabled));
 }
Beispiel #2
0
    private void Disable(GameObject go)
    {
        Image           img            = go.GetComponent <Image>();
        EnabledDisabled enable_disable = go.GetComponent <EnabledDisabled>();

        if (enable_disable != null)
        {
            enable_disable.Is_Enabled = false;
        }

        img.color = Color.grey;
    }
Beispiel #3
0
    private void Enable(GameObject go)
    {
        Image img = go.GetComponent <Image>();

        img.color = new Color(1f, 0.58f, 0, 1);
        EnabledDisabled enable_disable = go.GetComponent <EnabledDisabled>();

        if (enable_disable != null)
        {
            enable_disable.Is_Enabled = true;
        }

        //FF9400
    }
Beispiel #4
0
    public void OnDrop(PointerEventData eventData)
    {
        ItemDragHandler  d              = eventData.pointerDrag.GetComponent <ItemDragHandler>();
        InventoryItem    inv_item       = eventData.pointerDrag.gameObject.GetComponent <InventoryItem>();
        EnabledDisabled  enable_disable = gameObject.GetComponentInParent <EnabledDisabled>();
        ModuleSystemInfo sys_info       = inv_item.item.GetComponent <ModuleSystemInfo>();

        if (sys_info.allow_multiple_install == false && inventory_box == Enums.emun_inventory.Selected)
        {
            if (UnityFunctions.ModuleInstalled(inv_item.item_type))
            {
                return;
            }
        }

        //*****************************************************
        //Couple of test to make sure we can drop the item here
        //*****************************************************
        if (enable_disable != null)
        {
            if (enable_disable.Is_Enabled == false)
            {
                return;
            }
        }
        if (inv_item != null)
        {
            if (inv_item.is_disabled)
            {
                d.parentToReturnTo = this.transform; return;
            }
        }

        if (d != null)
        {
            if (enforce_max == true)
            {
                InventoryItem[] i = GetComponentsInChildren <InventoryItem>();
                if (i != null)
                {
                    if (i.Length + 1 > max_items)
                    {
                        return;
                    }
                }
            }

            if (inventory_box == Enums.emun_inventory.Selected)
            {
                MountPoint mp = GetComponentInParent <MountPoint>();
                if (mp != null)
                {
                    if (inv_item.is_command_module)
                    {
                        storage.Equip(inv_item.item);
                        storage.Build_Mount_Point_Drop_Panels();
                    }
                    else
                    {
                        MountPoint amp = mp.associated_mountpoint.GetComponent <MountPoint>();
                        sys_info.mount_point = amp.index;
                        storage.Equip(inv_item.item);
                    }
                }
            }
            else
            {
                storage.Store_Module(inv_item.item);

                if (sys_info.is_command_module)
                {
                    Destroy(eventData.pointerDrag.gameObject);
                    storage.SetScreenNoCommandModule();
                }
            }

            d.parentToReturnTo = this.transform;
        }
    }