private void PBOnClick(object sender, EventArgs e) { Field pF = (sender as Button).Tag as Field; if (pF == null) { return; } if (pF is EmptyField) { LetterField pLetterField = new LetterField(pF.X, pF.Y); _schema.Exchange(pF, pLetterField); (sender as Button).Tag = pLetterField; h_RefreshField(false); } else if (pF is LetterField) { EmptyField pEmptyField = new EmptyField(pF.X, pF.Y); _schema.Exchange(pF, pEmptyField); (sender as Button).Tag = pEmptyField; h_RefreshField(false); } }
private Field[,] SetDataToPlayGround(string[] rawData) { int rows = int.Parse(rawData[1]); int columns = int.Parse(rawData[0]); Field[,] playground = new Field[columns, rows]; for (int line = 2; line < rows + 2; line++) { for (int sign = 0; sign < columns; sign++) { Field field = new EmptyField() { Location = new System.Drawing.Point(sign, line - 2) }; switch (rawData[line].Substring(sign, 1)) { case CommonConstants.POINT: field = new ItemField() { Location = new System.Drawing.Point(sign, line - 2) }; break; case CommonConstants.ITEM_SIGN: field = new ItemField() { Location = new System.Drawing.Point(sign, line - 2) }; break; case CommonConstants.PAWN: field = new PlayerField() { Location = new System.Drawing.Point(sign, line - 2) }; break; case CommonConstants.WALL: field = new WallField() { Location = new System.Drawing.Point(sign, line - 2) }; break; default: field = new EmptyField() { Location = new System.Drawing.Point(sign, line - 2) }; break; } playground[sign, line - 2] = field; } } return(playground); }
public static void test_field() { IField value = new EmptyField <int>(); Log("value field: {0} ", value); value = new Field <int>(42); // var data_field = (Field <int>)value; // Field<int> occupied = (Field<int>)value ; Log("value field: {0}", data_field); }
public void BombBlows(Bomb bomb) { _gameModel.GetMap[bomb.X, bomb.Y] = new MapElementContainer(bomb.X, bomb.Y, _positionFinder.GetMapElement(_gameModel.GetMap, bomb.X, bomb.Y), new Flame(bomb.X, bomb.Y, bomb.OwnerPlayer)); if (!(_gameModel.GetMap[bomb.X, bomb.Y + 1].MapElement is NonBreakableWall)) { var mapElement = _positionFinder.GetMapElement(_gameModel.GetMap, bomb.X, bomb.Y + 1); if (mapElement is BreakableWall breakableWall) { bomb.OwnerPlayer.Hit(breakableWall.Value); mapElement = new EmptyField(); } _gameModel.GetMap[bomb.X, bomb.Y + 1] = new MapElementContainer(bomb.X, bomb.Y + 1, mapElement, new Flame(bomb.X, bomb.Y + 1, bomb.OwnerPlayer)); } if (!(_gameModel.GetMap[bomb.X, bomb.Y - 1].MapElement is NonBreakableWall)) { var mapElement = _positionFinder.GetMapElement(_gameModel.GetMap, bomb.X, bomb.Y - 1); if (mapElement is BreakableWall breakableWall) { bomb.OwnerPlayer.Hit(breakableWall.Value); mapElement = new EmptyField(); } _gameModel.GetMap[bomb.X, bomb.Y - 1] = new MapElementContainer(bomb.X, bomb.Y - 1, mapElement, new Flame(bomb.X, bomb.Y - 1, bomb.OwnerPlayer)); } if (!(_gameModel.GetMap[bomb.X + 1, bomb.Y].MapElement is NonBreakableWall)) { var mapElement = _positionFinder.GetMapElement(_gameModel.GetMap, bomb.X + 1, bomb.Y); if (mapElement is BreakableWall breakableWall) { bomb.OwnerPlayer.Hit(breakableWall.Value); mapElement = new EmptyField(); } _gameModel.GetMap[bomb.X + 1, bomb.Y] = new MapElementContainer(bomb.X + 1, bomb.Y, mapElement, new Flame(bomb.X + 1, bomb.Y, bomb.OwnerPlayer)); } if (_gameModel.GetMap[bomb.X - 1, bomb.Y].MapElement is NonBreakableWall) { return; } { var mapElement = _positionFinder.GetMapElement(_gameModel.GetMap, bomb.X - 1, bomb.Y); if (mapElement is BreakableWall breakableWall) { bomb.OwnerPlayer.Hit(breakableWall.Value); mapElement = new EmptyField(); } _gameModel.GetMap[bomb.X - 1, bomb.Y] = new MapElementContainer(bomb.X - 1, bomb.Y, mapElement, new Flame(bomb.X - 1, bomb.Y, bomb.OwnerPlayer)); } }
public override void AddField(AbstractVisualElement field) { EmptyField newField = new EmptyField(this) { leftMargin = leftMargin, rightMargin = rightMargin }; field.parentElement = newField; newField.AddField(field); base.AddField(newField); if (fieldDict.ContainsKey(field.name)) { fieldDict[field.name] = field; } else { fieldDict.Add(field.name, field); } }
private void tochar() { Ship ship = new Ship(currentField); Cart cart = new Cart(startpoint); EmptyField emptyField = new EmptyField(); Dock dock = new Dock(); Rail rail = new Rail('-'); StartPoint startpointer = new StartPoint('A'); Storage storage = new Storage(); Switch switchje = new Switch('S'); Water water = new Water(); ship.ToChar(); cart.ToChar(); emptyField.ToChar(); dock.ToChar(); rail.ToChar(); startpointer.ToChar(); storage.ToChar(); switchje.ToChar(); water.ToChar(); }
override public void Visit(EmptyField emptyField) { _fieldRepresentation = ' '; }
private static List <GameMap> GenerateMaps() { List <GameMap> generatedMaps = new List <GameMap>(); #region Sofia City Map GameMap sofiaCityMap = new GameMap("Sofia City", 5, 12, 4, 11); // add neighbourhood Center Neighbourhood center = new Neighbourhood("Center", Color.DarkRed); Field patriarhaStreet = new Street("Patriarha", center, 4, 10, 250); sofiaCityMap.AddField(patriarhaStreet, new Field[] { sofiaCityMap.Start }); Field pirotskaStreet = new Street("Pirotska", center, 4, 9, 250); sofiaCityMap.AddField(pirotskaStreet, new Field[] { patriarhaStreet }); // crossroad1 Field bank1 = new Bank("Inferno Invest", Color.White, 4, 8); sofiaCityMap.AddField(bank1, new Field[] { pirotskaStreet }); Field vitoshkaStreet = new Street("Vitoshka", center, 4, 7, 250); sofiaCityMap.AddField(vitoshkaStreet, new Field[] { bank1 }); // add neighbourhood Center2 Neighbourhood center2 = new Neighbourhood("Center", Color.LightBlue); Field slaveikov = new Street("Bul. Slaveikov", center2, 4, 6, 300); sofiaCityMap.AddField(slaveikov, new Field[] { vitoshkaStreet }); Field nationalLotary = new Lottery("National Lottery", Color.DarkGray, 4, 5); sofiaCityMap.AddField(nationalLotary, new Field[] { slaveikov }); Field bulBulgaria = new Street("Bul. Bulgaria", center2, 4, 4, 320); sofiaCityMap.AddField(bulBulgaria, new Field[] { nationalLotary }); // crossroad Field crossRoad = new Crossroad("Cross Road", Color.White, 4, 3); sofiaCityMap.AddField(crossRoad, new Field[] { bulBulgaria }); // add neighbourhood Lozenetz Neighbourhood lozenetz = new Neighbourhood("Lozenetz", Color.Green); Field svetiNaum = new Street("Sveti Naum", lozenetz, 4, 2, 220); sofiaCityMap.AddField(svetiNaum, new Field[] { crossRoad }); Field draganCankov = new Street("Bul. Cankov", lozenetz, 4, 1, 230); sofiaCityMap.AddField(draganCankov, new Field[] { svetiNaum }); Field armeec = new PropInsuranceAgency("Armeec", Color.Turquoise, 4, 0); sofiaCityMap.AddField(armeec, new Field[] { draganCankov }); Field qvorov = new Street("Bul. Qvorov", lozenetz, 3, 0, 220); sofiaCityMap.AddField(qvorov, new Field[] { armeec }); // turn around Field feelingLucky = new Lucky("Feel the Luck", Color.Purple, 3, 3); sofiaCityMap.AddField(feelingLucky, new Field[] { crossRoad }); Field empty1 = new EmptyField("Empty", Color.Teal, 2, 3); sofiaCityMap.AddField(empty1, new Field[] { feelingLucky }); // create neighbourhood Ovcha kupel Neighbourhood ovchaKupel = new Neighbourhood("OvchaKupel", Color.Orange); Field montevideo = new Street("Montevideo", ovchaKupel, 2, 2, 190); sofiaCityMap.AddField(montevideo, new Field[] { empty1 }); Field uniqa = new HealthInsuranceAgency("UNIQA", Color.Turquoise, 2, 1); sofiaCityMap.AddField(uniqa, new Field[] { montevideo }); // end turn around Field hrelkov = new Street("Bul. Hrelkov", ovchaKupel, 2, 0, 180); sofiaCityMap.AddField(hrelkov, new Field[] { qvorov, uniqa }); Field lincoln = new Street("Lincoln", ovchaKupel, 1, 0, 180); sofiaCityMap.AddField(lincoln, new Field[] { hrelkov }); // create neighbourhood Lulin Neighbourhood lulin = new Neighbourhood("Lulin", Color.DarkBlue); Field dobrinovaSkala = new Street("Dobrinova skala", lulin, 0, 0, 160); sofiaCityMap.AddField(dobrinovaSkala, new Field[] { lincoln }); Field vladigerov = new Street("Vladigerov", lulin, 0, 1, 170); sofiaCityMap.AddField(vladigerov, new Field[] { dobrinovaSkala }); Field hospitalLiulin = new Hospital("Liulin", Color.DarkRed, 0, 2); sofiaCityMap.AddField(hospitalLiulin, new Field[] { vladigerov }); Field orion = new Street("Orion", lulin, 0, 3, 160); sofiaCityMap.AddField(orion, new Field[] { hospitalLiulin }); Field stoyanov = new Street("Bul. Stoyanov", lulin, 0, 4, 170); sofiaCityMap.AddField(stoyanov, new Field[] { orion }); Field totoLotary = new Lottery("Toto Lottery", Color.DarkGray, 0, 5); sofiaCityMap.AddField(totoLotary, new Field[] { stoyanov }); // create neighbourhood Nadezda Neighbourhood nadezda = new Neighbourhood("Nadezda", Color.LightGreen); Field beliDunav = new Street("Beli Dunav", nadezda, 0, 6, 180); sofiaCityMap.AddField(beliDunav, new Field[] { totoLotary }); Field dnepar = new Street("Dnepar", nadezda, 0, 7, 170); sofiaCityMap.AddField(dnepar, new Field[] { beliDunav }); Field dsk = new Bank("DSK", Color.White, 0, 8); sofiaCityMap.AddField(dsk, new Field[] { dnepar }); Field republica = new Street("Republica", nadezda, 0, 9, 170); sofiaCityMap.AddField(republica, new Field[] { dsk }); Field lucky2 = new Lucky("Are You Lucky", Color.Purple, 0, 10); sofiaCityMap.AddField(lucky2, new Field[] { republica }); // create neighbourhood Nadezda Neighbourhood mladost = new Neighbourhood("Mladost", Color.Pink); Field malinov = new Street("Bul. Malinov", mladost, 0, 11, 210); sofiaCityMap.AddField(malinov, new Field[] { lucky2 }); Field moskov = new Street("Bul. Moskov", mladost, 1, 11, 200); sofiaCityMap.AddField(moskov, new Field[] { malinov }); Field empty4 = new EmptyField("Empty", Color.Teal, 2, 11); sofiaCityMap.AddField(empty4, new Field[] { moskov }); Field preobrazenie = new Street("Preobrazenie", mladost, 3, 11, 200); sofiaCityMap.AddField(preobrazenie, new Field[] { empty4 }); // close preobrazenie.NextFields.Add(sofiaCityMap.Start); sofiaCityMap.Start.PrevFields.Add(preobrazenie); #endregion generatedMaps.Add(sofiaCityMap); return(generatedMaps); }
public EmptyAccountDataException(EmptyField emptyFieldType) => EmptyFieldType = emptyFieldType;
private List<Field> procesLine(string lineString, int y) { List<Field> fieldLine = new List<Field>(); Field previousField = null; for (int x = 0; x < lineString.Length; x++) { // nieuw Vakje object maken Field field; switch (lineString[x]) { case 'W': field = new Water(); break; case 'D': field = new Dock(); break; case 'R': field = new Rail('-'); break; case '/': field = new Rail('/'); break; case '\\': field = new Rail('\\'); break; case 'U': field = new Rail('|'); break; case '1': field = new Switch('S'); _gameBoard.switch1 = (Switch)field; _gameBoard.switch1.SwitchDirection = SwitchDirection.MIDDLE; break; case '2': field = new Switch('S'); _gameBoard.switch2 = (Switch)field; _gameBoard.switch2.SwitchDirection = SwitchDirection.MIDDLE; break; case '3': field = new Switch('S'); _gameBoard.switch3 = (Switch)field; _gameBoard.switch3.SwitchDirection = SwitchDirection.MIDDLE; break; case '4': field = new Switch('S'); _gameBoard.switch4 = (Switch)field; _gameBoard.switch4.SwitchDirection = SwitchDirection.MIDDLE; break; case '5': field = new Switch('S'); _gameBoard.switch5 = (Switch)field; _gameBoard.switch5.SwitchDirection = SwitchDirection.MIDDLE; break; case '8': field = new Water(); _gameBoard.ShipEnd = (Water)field; break; case '9': field = new Water(); _gameBoard.ShipStart = (Water)field; break; case 'A': field = new StartPoint('A'); _gameBoard.PointA = field; break; case 'B': field = new StartPoint('B'); _gameBoard.PointB = field; break; case 'C': field = new StartPoint('C'); _gameBoard.PointC = field; break; case 'O': field = new Storage(); break; case '.': field = new EmptyField(); break; default: throw new Exception_GameBoardIncorrectFileFormat(lineString[x]); } // koppelen met Vakje op dezelfde regel if (previousField != null) { field.FieldToLeft = previousField; previousField.FieldToRight = field; } previousField = field; fieldLine.Add(field); } return fieldLine; }
public void CreateEmptyField() { var expected = new EmptyField(); Assert.IsNotNull(expected); }
public void Visit(EmptyField emptyField) { Console.Write(" "); }
private List <Field> procesLine(string lineString, int y) { List <Field> fieldLine = new List <Field>(); Field previousField = null; for (int x = 0; x < lineString.Length; x++) { // nieuw Vakje object maken Field field; switch (lineString[x]) { case 'W': field = new Water(); break; case 'D': field = new Dock(); break; case 'R': field = new Rail('-'); break; case '/': field = new Rail('/'); break; case '\\': field = new Rail('\\'); break; case 'U': field = new Rail('|'); break; case '1': field = new Switch('S'); _gameBoard.switch1 = (Switch)field; _gameBoard.switch1.SwitchDirection = SwitchDirection.MIDDLE; break; case '2': field = new Switch('S'); _gameBoard.switch2 = (Switch)field; _gameBoard.switch2.SwitchDirection = SwitchDirection.MIDDLE; break; case '3': field = new Switch('S'); _gameBoard.switch3 = (Switch)field; _gameBoard.switch3.SwitchDirection = SwitchDirection.MIDDLE; break; case '4': field = new Switch('S'); _gameBoard.switch4 = (Switch)field; _gameBoard.switch4.SwitchDirection = SwitchDirection.MIDDLE; break; case '5': field = new Switch('S'); _gameBoard.switch5 = (Switch)field; _gameBoard.switch5.SwitchDirection = SwitchDirection.MIDDLE; break; case '8': field = new Water(); _gameBoard.ShipEnd = (Water)field; break; case '9': field = new Water(); _gameBoard.ShipStart = (Water)field; break; case 'A': field = new StartPoint('A'); _gameBoard.PointA = field; break; case 'B': field = new StartPoint('B'); _gameBoard.PointB = field; break; case 'C': field = new StartPoint('C'); _gameBoard.PointC = field; break; case 'O': field = new Storage(); break; case '.': field = new EmptyField(); break; default: throw new Exception_GameBoardIncorrectFileFormat(lineString[x]); } // koppelen met Vakje op dezelfde regel if (previousField != null) { field.FieldToLeft = previousField; previousField.FieldToRight = field; } previousField = field; fieldLine.Add(field); } return(fieldLine); }