Beispiel #1
0
        public async Task <IActionResult> Create([Bind("Id,Name,JobDescription,Number,Department,HourlyPay,Bonus,EmployeeTypeId")] EmployeeSystemDesignPatterns.Models.EmployeeModels.Employee employee)
        {
            if (ModelState.IsValid)
            {
                //For Simple Factory
                //EmployeeManagerFactory empFactory = new EmployeeManagerFactory();
                //var empManager = empFactory.createFactory(employee.EmployeeTypeId);
                //employee.Bonus = empManager.getBonus();
                //employee.HourlyPay = empManager.getPay();

                //For Factory Method Design Pattern
                EmployeeManagerFactory empFactory = new EmployeeManagerFactory();
                var baseEmployeeFactory           = empFactory.createEmployeeTypeFactory(employee);
                baseEmployeeFactory.ComputeAllowances();

                //For Abstract Factory Method Pattern
                EmployeeSystemFactory employeeSystemFactory = new EmployeeSystemFactory();
                var createdFactory            = employeeSystemFactory.Create(employee);
                EmployeeSystemManager manager = new EmployeeSystemManager(createdFactory);
                employee.ComputerDetails = manager.getSystemDetails();

                _context.Add(employee);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }

            // ViewBag.EmployeeTypeID = new SelectList(_context.EmployeeTypes, "EmployeeTypesId", "EmpType", employee.EmployeeTypeId);
            return(View(employee));

            //return View(employee);
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            //Create the employee object.
            Employee employee = new Employee()
            {
                Name           = "Sanjay",
                JobDescription = "IT Professional",
                Department     = "IT",
                EmployeeTypeID = 1
            };

            //Create the abstract factory object.
            IComputerFactory factory = new EmployeeSystemFactory().Create(employee);

            //use the abstract factory object while creating the client and then
            //get the system details.
            EmployeeSystemManager manager = new EmployeeSystemManager(factory);

            employee.ComputerDetails = manager.GetSystemDetails();

            //store the employee into the database.
            using (DesignPatternDBContext context = new DesignPatternDBContext())
            {
                context.Employees.Add(employee);
                context.SaveChanges();
            }
            Console.WriteLine("Employee inserted successfully.");
            Console.ReadKey();
        }
        public ActionResult Create([Bind(Include = "Id,Name,JobDesc,Number,Department,HourlyPay,Bonus,EmployeeTypeId")] Employee employee)
        {
            if (ModelState.IsValid)
            {
                //EmployeeManagerFactory empFactory = new EmployeeManagerFactory();
                //IEmployeeManager empManager = empFactory.GetEmployeeManager(employee.EmployeeTypeId);
                //if (empManager != null)
                //{
                //    employee.Bonus = empManager.GetBonus();
                //    employee.HourlyPay = empManager.GetHourlyPay();
                //}

                BaseEmployeeFactory employeeFactory = new EmployeeManagerFactory().CreateFactory(employee);
                employeeFactory.ApplySalary();

                IComputerFactory      computerFactory = new EmployeeSystemFactory().Create(employee);
                EmployeeSystemManager manager         = new EmployeeSystemManager(computerFactory);
                employee.ComputerDetails = manager.GetSystemDetails();

                db.Employees.Add(employee);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            ViewBag.EmployeeTypeId = new SelectList(db.EmployeeTypes, "Id", "Types", employee.EmployeeTypeId);
            return(View(employee));
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            // Create the Employee Object
            Employee employee = new Employee()
            {
                Name           = "Pranaya",
                JobDescription = "Manager",
                Department     = "HR",
                EmployeeTypeID = 1
            };

            // Create the abstract factory object
            IComputerFactory factory = new EmployeeSystemFactory().Create(employee);
            // use the abstract factory object while creating the client and
            // then get the system details
            EmployeeSystemManager manager = new EmployeeSystemManager(factory);

            employee.ComputerDetails = manager.GetSystemDetails();
            // Store the Employee into the database
            using (DesignPatternDBEntities dBEntities = new DesignPatternDBEntities())
            {
                dBEntities.Employees.Add(employee);
                dBEntities.SaveChanges();
            }
            Console.WriteLine("Employee data inserted");
            Console.ReadKey();
        }
        public ActionResult Create([Bind(Include = "Id,Name,JobDescription,Number,Department,HourlyPay,Bonus,EmployeeTypeId")] Employee employee)
        {
            if (ModelState.IsValid)
            {
                #region SimpleFactory
                //EmployeeManagerFactory empFactory = new EmployeeManagerFactory();
                //IEmployeeManager empManager = empFactory.GetEmployeeManager(employee.EmployeeTypeId);
                //employee.HourlyPay = empManager.GetPay();
                //employee.Bonus = empManager.GetBonus();
                #endregion
                BaseEmployeeFactory empFactory = new EmployeeManagerFactory().CreateFactory(employee);
                empFactory.ApplySalary();

                //abstract factory
                IComputerFactory      factory = new EmployeeSystemFactory().Create(employee);
                EmployeeSystemManager manager = new EmployeeSystemManager(factory);
                employee.ComputerDetails = manager.GetSystemDetails();

                db.Employees.Add(employee);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            ViewBag.EmployeeTypeId = new SelectList(db.Employee_Type, "Id", "EmployeeType", employee.EmployeeTypeId);
            return(View(employee));
        }
        public async Task <IActionResult> Edit(int id, Employee employee)
        {
            if (id != employee.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    IComputerFactory      factory = new EmployeeSystemFactory().Create(employee);
                    EmployeeSystemManager manager = new EmployeeSystemManager(factory);
                    employee.ComputerDetails = manager.GetSystemDetails();
                    db.Update(employee);
                    await db.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!EmployeeExists(employee.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["DepartmentId"]   = new SelectList(db.Departments, "Id", "DepartmentName", employee.DepartmentId);
            ViewData["EmployeeTypeId"] = new SelectList(db.EmployeeTypes, "Id", "EmployeeTypeName", employee.EmployeeTypeId);
            return(View(employee));
        }
Beispiel #7
0
        static void Main(string[] args)
        {
            #region factory method pattern
            //contract employee
            var employee = new FactoryMethod.Employee
            {
                //EmployeeTypeID = 1,
                EmployeeTypeID   = 2,
                Bonus            = 100,
                HourlyPay        = 40,
                HouseAllowance   = 40,
                MedicalAllowance = 30
            };
            BaseEmployeeFactory empFactory =
                new EmployeeManagerFactory().CreateFactory(employee);
            empFactory.ApplySalary();
            Console.WriteLine($"Employee: {employee.EmployeeTypeID}{Environment.NewLine} " +
                              $"House Allowance: {employee.HouseAllowance}{Environment.NewLine} " +
                              $"Medical Allowance: {employee.MedicalAllowance}");
            #endregion

            #region Abstract Factory Method
            var abstractFactoryEmployee   = new Employee {
            };
            IComputerFactory      factory = new EmployeeSystemFactory().Create(abstractFactoryEmployee);
            EmployeeSystemManager manager = new EmployeeSystemManager(factory);
            abstractFactoryEmployee.ComputerDetails = manager.GetSystemDetails();
            Console.WriteLine($"Computer Details: {abstractFactoryEmployee.ComputerDetails}{Environment.NewLine} " +
                              $"Job Description: {abstractFactoryEmployee.JobDescription}");
            #endregion

            #region Singleton Pattern

            /*
             * Assuming Singleton is created from employee class
             * we refer to the GetInstance property from the Singleton class
             */
            DesignPatterns.Singleton.Singleton fromEmployee = DesignPatterns.Singleton.Singleton.GetInstance;
            fromEmployee.PrintDetails("From Employee");

            /*
             * Assuming Singleton is created from student class
             * we refer to the GetInstance property from the Singleton class
             */
            DesignPatterns.Singleton.Singleton fromStudent = DesignPatterns.Singleton.Singleton.GetInstance;
            fromStudent.PrintDetails("From Student");
            #endregion

            #region Decorator Pattern
            ICar         car       = new Suzuki();
            CarDecorator decorator = new OfferPrice(car);
            Console.WriteLine(string.Format("Make :{0}  Price:{1} " +
                                            "DiscountPrice : {2}"
                                            , decorator.Make, decorator.GetPrice().ToString(),
                                            decorator.GetDiscountedPrice().ToString()));
            #endregion

            Console.ReadLine();
        }
Beispiel #8
0
        public void GetEmployeeAbstractFactoryData(Employee emp)
        {
            BaseAbstractFactory a = new FactoryMethod().CreateFactory(emp);

            a.ApplySalary();
            IComputerFactory      computerFactory       = new EmployeeSystemFactory().CreateFactory(emp);
            EmployeeSystemManager employeeSystemManager = new EmployeeSystemManager(computerFactory);

            emp.ComputerDetails = employeeSystemManager.GetSystemDetails();
            Console.WriteLine("BONUS : " + emp.Bonus.ToString() + " ;PAY " + emp.Salary.ToString() + " ;House " + emp.HouseAllowance.ToString() + " ;Medical " + emp.MedicalAllowance.ToString() + " ;ComputerDetails " + emp.ComputerDetails.ToString());
        }
        public async Task <IActionResult> Create([Bind("Id,Name,JobDescription,Number,Department,HourlyPay,Bonus,EmployeeTypeId,HouseAllowances,MedicalAllowances,ComputerDetails")] Employee employee)
        {
            if (ModelState.IsValid)
            {
                IComputerFactory      computerFactory       = new EmployeeSystemFactory().Create(employee);
                EmployeeSystemManager employeeSystemManager = new EmployeeSystemManager(computerFactory);
                employee.ComputerDetails = employeeSystemManager.GetSystemDetails();
                _context.Add(employee);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["EmployeeTypeId"] = new SelectList(_context.EmployeeType, "Id", "EmployeeType1", employee.EmployeeTypeId);
            return(View(employee));
        }
Beispiel #10
0
        public ActionResult Edit([Bind(Include = "Id,Name,JobDescription,Number,Department,HourlyPay,Bonus,EmployeeTypeID,HouseAllowance,MedicalAllowance")] Employee employee)
        {
            if (ModelState.IsValid)
            {
                BaseEmployeeFactory empFactory = new EmployeeManagerFactory().CreateFactory(employee);
                empFactory.ApplySalary();
                IComputerFactory      factory = new EmployeeSystemFactory().Create(employee);
                EmployeeSystemManager manager = new EmployeeSystemManager(factory);
                employee.ComputerDetails = manager.GetSystemDetails();

                db.Entry(employee).State = EntityState.Modified;
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }
            return(View(employee));
        }
        public async Task <IActionResult> Create(Employee employee)
        {
            if (ModelState.IsValid)
            {
                IComputerFactory      factory = new EmployeeSystemFactory().Create(employee);
                EmployeeSystemManager manager = new EmployeeSystemManager(factory);
                employee.ComputerDetails = manager.GetSystemDetails();
                db.Add(employee);
                await db.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["DepartmentId"]   = new SelectList(db.Departments, "Id", "DepartmentName", employee.DepartmentId);
            ViewData["EmployeeTypeId"] = new SelectList(db.EmployeeTypes, "Id", "EmployeeTypeName", employee.EmployeeTypeId);
            return(View(employee));
        }
Beispiel #12
0
        public ActionResult Create([Bind(Include = "Id,Name,JobDescription,Number,Department,HourlyPay,Bonus,EmployeeTypeID")] Employee employee)
        {
            if (ModelState.IsValid)
            {
                BaseEmployeeFactory empFactory = new Factory.FactoryMethod.EmployeeManagerFactory().CreateFactory(employee);
                empFactory.ApplySalary();
                IComputerFactory      factory = new EmployeeSystemFactory().Create(employee);
                EmployeeSystemManager manager = new EmployeeSystemManager(factory);
                employee.ComputerDetails = manager.GetSystemDetails();
                db.Employees.Add(employee);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            ViewBag.EmployeeTypeID = new SelectList(db.Employee_Type, "Id", "EmployeeType", employee.EmployeeTypeID);
            return(View(employee));
        }
        public ActionResult Create([Bind(Include = "Id,Name,JobDescription,Number,Department,HourlyPay,Bonus,EmployeeTypeID")] Employee employee)
        {
            if (ModelState.IsValid)
            {
                IComputerFactory      factory = new EmployeeSystemFactory().Create(employee);
                EmployeeSystemManager manager = new EmployeeSystemManager(factory);
                employee.ComputerDetails = manager.GetSystemDetails();
                Factory.EmployeeManagerFactory empFactory = new Factory.EmployeeManagerFactory();


                //Factory Method Pattern
                //BaseEmployeeFactory empfactory = new EmployeeManagerFactory().CreateFactory(employee);
                //empfactory.ApplySalary();

                //Factory Pattern
                //Factory.EmployeeManagerFactory empFactory = new Factory.EmployeeManagerFactory();
                //IEmployeeManager empManager = empFactory.GetEmployeeManager(employee.EmployeeTypeID);
                //employee.Bonus = empManager.GetBonus();
                //employee.HourlyPay = empManager.GetPay();


                //if(employee.EmployeeTypeID==1)
                //{
                //    employee.HourlyPay = 8;
                //    employee.Bonus = 10;
                //}
                //else if(employee.EmployeeTypeID==2)
                //{
                //    employee.HourlyPay = 12;
                //    employee.Bonus = 5;
                //}

                db.Employees.Add(employee);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            ViewBag.EmployeeTypeID = new SelectList(db.Employee_Type, "Id", "EmployeeType", employee.EmployeeTypeID);
            return(View(employee));
        }
Beispiel #14
0
        public void MainMethodFactory()
        {
            //empTypep as Parmanent Employee or Contract Employee - 1,2
            #region Simple factory design
            ////->The Object needs to be extended to subclasses
            ////->The Classes doesn't know what exact sub-classes it has to create
            ////->The Product implementation tend to change over time and the client remains unchanged
            //int empType = 1;
            //EmployeeManagerFactory empMgrFactory = new EmployeeManagerFactory();
            //var objFactory = empMgrFactory.GetEmployeeManager(empType);
            //var bonus = objFactory.GetBonus();
            //var pay = objFactory.GetPay();
            //Console.WriteLine("Employee Type: {0} has bonus: {1} and pay: {2}", empType, bonus, pay);

            #endregion

            #region Factory Method
            //EmployeeModel emp = new EmployeeModel();
            //emp.EmployeeId = 2;
            //BaseEmployeeFactory employeeFactory = new DesignPattern.FactoryDesign.FactoryMethod.EmployeeManagerFactory()
            //    .CreateFactory(emp);
            //employeeFactory.ApplySalary();

            //Console.WriteLine("Employee Type: {0} has bonus: {1} and pay: {2}", emp.EmployeeId, emp.Bonus, emp.Pay);
            #endregion

            #region Abstract Factory
            EmployeeModel emp = new EmployeeModel();
            emp.EmployeeId     = 1;
            emp.JobDescription = "Manger";
            IComputerFactory      factory = new EmployeeSystemFactory().Create(emp);
            EmployeeSystemManager manager = new EmployeeSystemManager(factory);
            var res = manager.GetSysteDetails();
            Console.WriteLine(res);

            #endregion
        }
Beispiel #15
0
        static void Main(string[] args)
        {
            Console.WriteLine("Enter 1 for Factory Pattern. \n" +
                              "Enter 2 for Observer Pattern.");
            int choice = Convert.ToInt32(Console.ReadLine());

            switch (choice)
            {
            case 1:
                var ef = new EmployeeFactory();
                Console.WriteLine(ef.GetEmployee(1).GetBonus());
                Console.ReadLine();
                break;

            case 2:
                var observable = new TemperatureMonitor();
                var observer   = new TemperatureReporter();
                observer.Subscribe(observable);
                observable.GetTemperature();
                break;

            case 3:
                var editor  = new Editor();
                var history = new Momento.History();

                editor.SetContent("a");
                history.Push(editor.CreateState());
                editor.SetContent("b");
                history.Push(editor.CreateState());
                editor.SetContent("c");
                history.Push(editor.CreateState());
                editor.Restore(history.Pop());
                editor.Restore(history.Pop());

                Console.WriteLine(editor.GetContent());
                break;

            case 4:

                Canvas canvas = new Canvas();
                canvas.SelectTool(new BrushTool());
                canvas.MouseDown();
                canvas.MouseUp();
                break;

            case 5:

                BrowseHistory browseHistory = new BrowseHistory();
                browseHistory.Push("www.google.com");
                browseHistory.Push("www.yahoo.com");
                browseHistory.Push("www.reddif.com");
                browseHistory.Push("www.youtube.com");

                IIterator <string> iterator = browseHistory.CreateIterator();
                while (iterator.HasNext())
                {
                    var url = iterator.Current();
                    Console.WriteLine(url);
                    iterator.next();
                }
                break;

            case 6:
                //The difference between State and Strategy pattern is that in state pattern there is only a single state of the object and the behaviour is determined by the implementation injected.
                //In strategy pattern there could be multiple behaviours in form of multiple properties inside class such as IFilter & ICompression. The implementation injected further changes the behaviour.
                PhotoProcessor photoProcessor = new PhotoProcessor(new BnW(), new JPEG());
                photoProcessor.ProcessPhoto();
                break;

            case 7:     //template
                AbstractPreFlightCheckList flightChecklist = new F16PreFlightCheckList();
                flightChecklist.runChecklist();

                break;

            case 8:     //command
                var service = new CustomerService();
                var command = new AddCustomerCommand(service);
                var button  = new Command.Button(command);
                button.click();

                var composite = new CompositeCommand();
                composite.Add(new ResizeCommand());
                composite.Add(new BlackAndWHiteCommand());
                var button2 = new Command.Button(composite);
                button2.click();

                var commandHisotry = new Command.Undo.History();

                var doc = new Command.Undo.HtmlDocument();
                doc.SetContent("Hello World");
                var boldCommand = new BoldCommand(doc, commandHisotry);
                boldCommand.Execute();
                Console.WriteLine(doc.GetContent());

                var undoCommand = new UndoCommand(commandHisotry);
                undoCommand.Execute();
                Console.WriteLine(doc.GetContent());

                break;

            case 9:     //Observer
                DataSource dataSource = new DataSource();
                dataSource.AddObserver(new Chart());
                dataSource.AddObserver(new SpreadSheet(dataSource));
                dataSource.SetValue("value changed");
                break;

            case 10:     //Mediator //the pattern is applied to encapsulate or centralize the interactions amongst a number of objects
                var dialog = new ArticlesDialogBox();
                dialog.SimulateUsserInteraction();
                break;

            case 11:     //Chain of Responsibility
                //autehnticator --> logger --> compressor --> null
                var compressor    = new Compressor(null);
                var logger        = new Logger(compressor);
                var authenticator = new Authenticator(logger);
                var server        = new WebServer(authenticator);
                server.handle(new HttpRequest()
                {
                    UserName = "******", Password = "******"
                });
                break;

            case 12:     //Visitor
                var document = new Visitor.HtmlDocument();
                document.Add(new HeadingNode());
                document.Add(new AnchorNode());
                document.Execute(new HighlighOperation());
                break;

            case 13:     // Composite
                var shape1 = new Shape();
                var shape2 = new Shape();
                var group1 = new Group();
                group1.Add(shape1);
                group1.Add(shape2);
                var group2 = new Group();
                var shape3 = new Shape();
                group2.Add(shape3);
                group1.Add(group2);
                group1.render();
                break;

            case 14:     //Adapter
                Image       image       = new Image();
                ImageViewer imageViewer = new ImageViewer(image);
                imageViewer.Apply(new SepiaFilter());
                imageViewer.Apply(new FancyAdapter(new FancyFilter()));
                break;

            case 15:     //Decorator
                var cloudStream  = new CloudStream();
                var encryptData  = new EncryptStream(cloudStream);
                var compressData = new CompressStream(encryptData);
                compressData.write("some random data");
                break;

            case 16:     //Facade
                NotificationService notificationService = new NotificationService();
                notificationService.Send("Hello..", "17.0.0.1");
                break;

            case 17:     //Flyweight
                PointService pointService = new PointService(new PointFactory());
                var          points       = pointService.getPoints();
                foreach (var p in points)
                {
                    p.draw();
                }
                break;

            case 18:     //Bridge
                AdvancedRemoteControl remote = new AdvancedRemoteControl(new SonyTv());
                remote.setChannel(1);
                break;

            case 19:     //Proxy
                Library       lib       = new Library();
                List <string> bookNames = new List <string>()
                {
                    "a", "b", "c"
                };
                foreach (var book in bookNames)
                {
                    lib.eBooks.Add(book, new EBookProxy(book));
                }
                lib.OpenEbook("a");
                break;

            case 20:     //Factory Method
                FactoryMethod.Employee emp          = new FactoryMethod.Employee();
                BaseEmployeeFactory    permanentEmp = new PermanentEmployeeFactory(emp);
                permanentEmp.ApplySalary();
                Console.WriteLine(emp.HouseAllowance);
                break;

            case 21:     //Abstract Factory
                AbstractFactory.Employee emp1 = new AbstractFactory.Employee();
                emp1.EmployeeTypeID = 1;
                emp1.JobDescription = "Manager";
                EmployeeSystemFactory esf = new EmployeeSystemFactory();
                var computerFactory       = esf.Create(emp1);
                Console.WriteLine($"{computerFactory.GetType()}, {computerFactory.Processor()}, {computerFactory.SystemType()}, {computerFactory.Brand()}");
                break;

            case 22:     //Builder
                Builder.IToyBuilder toyBuilder  = new Builder.PremiumToyBuilder();
                Builder.ToyDirector toyDirector = new Builder.ToyDirector(toyBuilder);
                toyDirector.CreateFullFledgedToy();
                Console.WriteLine(toyDirector.GetToy());
                break;

            case 23:     //Fluent Builder
                //Difference of implementation is visible in Director class.
                FluentBuilder.IToyBuilder toyBuilder1  = new FluentBuilder.PremiumToyBuilder();
                FluentBuilder.ToyDirector toyDirector1 = new FluentBuilder.ToyDirector(toyBuilder1);
                toyDirector1.CreateFullFledgedToy();
                Console.WriteLine(toyDirector1.GetToy());
                break;

            case 24:    //Object Pool
                ObjectPool <OneExpensiveObjToCreate> objPool = new ObjectPool <OneExpensiveObjToCreate>();
                OneExpensiveObjToCreate obj = objPool.Get();
                objPool.Release(obj);
                break;
            }

            Console.ReadLine();
        }