internal void SetEmployee(EmployeeStats employeeStats)
    {
        int i = 0;

        while (i < employees.Count && employees[i].gameObject.activeSelf)
        {
            i++;
        }
        if (i >= employees.Count)
        {
            Debug.Log("Max employees");
        }
        else
        {
            employees[i].gameObject.SetActive(true);
            employees[i].SetEmployeeName(employeeStats.GetEmployeeName());
            employees[i].SetPortrait(employeeStats.GetPortrait());
            employees[i].SetTraits(employeeStats.GetTraitObjects());
        }
    }