public void initGlobalTestEnv()
        {
            BehaviacSystem.Instance.Init();

            GameObject testAgentObject = new GameObject();

            testAgentObject.name = "@Agent_0";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale    = Vector3.one;
            parTestAgent = testAgentObject.AddComponent <EmployeeParTestAgent>();
            parTestAgent.init();

            testAgentObject      = new GameObject();
            testAgentObject.name = "@NodeTestAgent_1";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale    = Vector3.one;
            nodeTestAgent = testAgentObject.AddComponent <AgentNodeTest>();
            nodeTestAgent.init();

            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@NodeTestAgent_0";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			nodeTestAgent_0 = testAgentObject.AddComponent<AgentNodeTest>();
            //			nodeTestAgent_0.init();
            //
            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@ParTestAgent_0";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			parTestAgent_0 = testAgentObject.AddComponent<ParTestAgent>();
            //			parTestAgent_0.initAgent();
            //
            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@ParTestAgent_1";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			parTestAgent_1 = testAgentObject.AddComponent<ParTestAgent>();
            //			parTestAgent_1.initAgent();
            //
            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@ParTestAgent_2";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			parTestAgent_2 = testAgentObject.AddComponent<ParTestAgent>();
            //			parTestAgent_2.initAgent();
        }
Beispiel #2
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        public void initGlobalTestEnv()
        {
            BehaviacSystem.Instance.init();

            GameObject testAgentObject = new GameObject();
            testAgentObject.name = "@Agent_0";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale = Vector3.one;
            parTestAgent = testAgentObject.AddComponent<EmployeeParTestAgent>();
            parTestAgent.init();

            testAgentObject = new GameObject();
            testAgentObject.name = "@NodeTestAgent_1";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale = Vector3.one;
            nodeTestAgent = testAgentObject.AddComponent<AgentNodeTest>();
            nodeTestAgent.init();

            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@NodeTestAgent_0";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			nodeTestAgent_0 = testAgentObject.AddComponent<AgentNodeTest>();
            //			nodeTestAgent_0.init();
            //
            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@ParTestAgent_0";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			parTestAgent_0 = testAgentObject.AddComponent<ParTestAgent>();
            //			parTestAgent_0.initAgent();
            //
            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@ParTestAgent_1";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			parTestAgent_1 = testAgentObject.AddComponent<ParTestAgent>();
            //			parTestAgent_1.initAgent();
            //
            //			testAgentObject = new GameObject();
            //			testAgentObject.name = "@ParTestAgent_2";
            //			testAgentObject.transform.localPosition = Vector3.zero;
            //			testAgentObject.transform.localRotation = Quaternion.identity;
            //			testAgentObject.transform.localScale = Vector3.one;
            //			parTestAgent_2 = testAgentObject.AddComponent<ParTestAgent>();
            //			parTestAgent_2.initAgent();
        }
Beispiel #3
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        public void initGlobalTestEnv() {
            BehaviacSystem.Instance.Init();

            GameObject registerNameObject = new GameObject();
            registerNameObject.name = "@RegisterNameAgent";
            registerNameObject.transform.localPosition = Vector3.zero;
            registerNameObject.transform.localRotation = Quaternion.identity;
            registerNameObject.transform.localScale = Vector3.one;
            regNameAgent = registerNameObject.AddComponent<ParTestRegNameAgent>();
            regNameAgent.init();

            GameObject testAgentObject = new GameObject();
            testAgentObject.name = "@ParTestAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale = Vector3.one;
            parTestAgent = testAgentObject.AddComponent<EmployeeParTestAgent>();
            parTestAgent.init();

            UnityEngine.Debug.Log("InitTestFixture");
        }
Beispiel #4
0
        public void initGlobalTestEnv()
        {
            BehaviacSystem.Instance.Init();

            GameObject registerNameObject = new GameObject();

            registerNameObject.name = "@RegisterNameAgent";
            registerNameObject.transform.localPosition = Vector3.zero;
            registerNameObject.transform.localRotation = Quaternion.identity;
            registerNameObject.transform.localScale    = Vector3.one;
            regNameAgent = registerNameObject.AddComponent <ParTestRegNameAgent>();
            regNameAgent.init();

            GameObject testAgentObject = new GameObject();

            testAgentObject.name = "@ParTestAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale    = Vector3.one;
            parTestAgent = testAgentObject.AddComponent <EmployeeParTestAgent>();
            parTestAgent.init();

            UnityEngine.Debug.Log("InitTestFixture");
        }