public void RefreshAvailableEmployeesList() { foreach (Transform child in AvailableEmployeesList) { Destroy(child.gameObject); } for (int i = 0; i < EMPLOYEES_TO_GENERATE; i++) { EmployeeItem new_employee_item = Instantiate(EmployeeItemPrefab); new_employee_item.PopulateData(Employee.GenerateEmployee()); new_employee_item.transform.SetParent(AvailableEmployeesList, false); } PopulateEmployeeDetail(); }
public void RefreshCurrentEmployeesList() { foreach (Transform child in CurrentEmployeesList) { Destroy(child.gameObject); } foreach (Employee employee in Company.MyCompany.EmployeeList()) { EmployeeItem new_employee_item = Instantiate(EmployeeItemPrefab); new_employee_item.PopulateData(employee); new_employee_item.transform.SetParent(CurrentEmployeesList, false); } PopulateEmployeeDetail(); }