public void SetEmotion(Emotion emotion) { if (!CharacterManager.IsGenericNPC(gameObject)){ this.emotionName = emotion.GetAnimationName(); UpdateEmotionLayer(emotionBodyParts); } }
public void SetEmotion(Emotion emotion) { if (!CharacterManager.IsGenericNPC(gameObject)){ this.emotionName = emotion.GetAnimationName(); UpdateEmotionLayer(emotionBodyParts); } }