Beispiel #1
0
        public static EmoteEntry GetEmoteEntry(PlayerMobile player, EmoteType emoteType)
        {
            EmoteEntry entry = null;

            if (player == null)
            {
                return(entry);
            }

            EnhancementsPersistance.CheckAndCreateEnhancementsAccountEntry(player);

            foreach (EmoteEntry playerEntry in player.m_EnhancementsAccountEntry.m_Emotes)
            {
                if (playerEntry.m_Emote == emoteType)
                {
                    return(playerEntry);
                }
            }

            return(entry);
        }
Beispiel #2
0
        public static bool HasEmoteActive(PlayerMobile player, EmoteType emote)
        {
            if (player == null)
            {
                return(false);
            }

            EmoteEntry entry = GetEmoteEntry(player, emote);

            if (entry == null)
            {
                return(false);
            }

            if (entry.m_Unlocked)
            {
                return(true);
            }

            return(false);
        }