Beispiel #1
0
    public void EmitBullet(Vector3 initPos, Land toLand, Player player)
    {
        Emission entity = Instantiate(bulletPrefab, initPos, Quaternion.identity);

        entity.SetToWhere(toLand.transform.position);
        entity.SetPlayer(player);
        entity.SetSpeed(0.1f);//
        entity.OnArrive += (object sender, System.EventArgs e) => {
            if (toLand == null || toLand.GetPlayer().Equals(player))
            {
                return;
            }
            toLand.Damage(10, player);
        };
    }
Beispiel #2
0
    public void SendResource(Vector3 initPos, Vector3 toPos, Player player, ResourcesManager toMan, ResourcesEnum resourcesEnum)  //仅发送一个资源
    {
        GameObject obj    = Instantiate(resourceObj[resourcesEnum], initPos, Quaternion.identity);
        Emission   entity = obj.GetComponent <Emission>();

        entity.SetToWhere(toPos);
        entity.SetPlayer(player);
        entity.SetSpeed(0.1f);//
        entity.OnArrive += (object sender, System.EventArgs e) => {
            ResourceRequire _require = new ResourceRequire();
            _require.resource  = resourcesEnum;
            _require.updateVal = 1;
            toMan.UpdateResources(_require);
        };
    }