public override void PreUpdate() { EmissaryOfTheFlock.UpdateMerchandise(); }
public override TagCompound Save() { return(new TagCompound { ["emissary"] = EmissaryOfTheFlock.Save() }); }
public override void Load(TagCompound tag) { EmissaryOfTheFlock.Load(tag.GetCompound("emissary")); }
public override void PreUpdate() { // Update everything about spawning the traveling merchant from the methods we have in the Traveling Merchant's class EmissaryOfTheFlock.UpdateMerchandise(); Myriil.getPayout(); }