//show possible avatars for selection

    /*void ShowAvatars()
     * {
     *      float x = -3;
     *      var tg = FindObjectOfType<ToggleGroup> ();
     *      var i = 0;
     *
     *      foreach (var obj in PossibleAvatars)
     * {
     *              var o = Instantiate (obj);
     *              o.transform.SetParent(Camera.main.transform);
     *              o.transform.localPosition = new Vector3 (0 + x, 1, 5);
     *              o.name = obj.name;
     *              x += 3;
     *
     *              //Setup toggle
     *              Vector2 v = Camera.main.WorldToScreenPoint (o.transform.position);
     *              var t = Instantiate (TogglePrefab);
     *              t.transform.localPosition = Vector3.zero;
     *              t.transform.position = new Vector3(v.x - 5, v.y - 40, 0);
     *              t.transform.SetParent(tg.transform, true);
     *              t.GetComponent<Toggle>().isOn = i++ == 0;
     *              t.GetComponentInChildren<Text>().text = o.name;
     *              t.GetComponent<Toggle>().group = CharacterToggleGroup;
     *      }
     *
     *      PlayerAvatar = PossibleAvatars [0];
     * }*/


    public void StartGame()
    {
        /*var selectedAvatar = "";
         * foreach (var t in CharacterToggleGroup.ActiveToggles ()) {
         *      selectedAvatar = t.GetComponentInChildren<Text>().text;
         * }
         * foreach (var av in PossibleAvatars.Where(av => av.name == selectedAvatar))
         * {
         *  PlayerAvatar = av;
         * }*/

        if (string.IsNullOrEmpty(PlayerName.text))
        {
            StartCoroutine(HighlightPlayerName());
            return;
        }

        if (!EmailSaver.IsValidEmail(PlayerEmail.text))
        {
            StartCoroutine(HighlightPlayerEmail());
            return;
        }

        PlayerPrefs.SetString("LocalName", PlayerName.text);
        PlayerPrefs.SetString("Email", PlayerEmail.text);
        PlayerPrefs.Save();
        NetworkManager.ArsStartClient();
        enabled = false;
    }