public override void InitOutfit() { Item hair = new Item(8261) { Hue = 1120, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item bonnet = new Bonnet() { Hue = 438, Movable = false }; AddItem(bonnet); Item shirt = new ElvenShirt() { Hue = 963, Movable = false }; AddItem(shirt); Item chest = new FemalePlateChest() { Hue = 54, Movable = false }; AddItem(chest); Item skirt = new Skirt() { Hue = 948, Movable = false }; AddItem(skirt); Shoes shoes = new Shoes() { Hue = 1729, Movable = false }; AddItem(shoes); PackGold(50, 200); }
public void InitOutfit() { Item hair = new Item(8252) { Hue = 1118, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item tabi = new SamuraiTabi() { Hue = 707, Movable = false }; AddItem(tabi); Item dress = new AntiqueWeddingDress() { Hue = 3, Movable = false }; AddItem(dress); Item shirt = new ElvenShirt() { Hue = 996, Movable = false }; AddItem(shirt); Item coat = new Surcoat() { Hue = 1001, Movable = false }; AddItem(coat); //Shoes shoes = new Shoes() //{ // Hue = 903, // Movable = false //}; //AddItem(shoes); PackGold(50, 200); }
public override void InitOutfit() { Item hair = new Item(8263) { Hue = 1133, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item coat = new Surcoat() { Hue = 448, Movable = false }; AddItem(coat); Item shirt = new ElvenShirt() { Hue = 0, Movable = false }; AddItem(shirt); Item pants = new LongPants() { Hue = 148, Movable = false }; AddItem(pants); Shoes shoes = new Shoes() { Hue = 1754, Movable = false }; AddItem(shoes); PackGold(50, 200); }
public void InitOutfit() { Item hair = new Item(8263) { Hue = 2404, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item fhair = new Item(8267) { Hue = 0, Layer = Layer.FacialHair, Movable = false }; AddItem(fhair); Item doublet = new Doublet() { Hue = 573, Movable = false }; AddItem(doublet); Item elvenShirt = new ElvenShirt() { Hue = 0, Movable = false }; AddItem(elvenShirt); Item longpants = new LongPants() { Hue = 0, Movable = false }; AddItem(longpants); Item leatherBelt = new LeatherNinjaBelt() { Hue = 903, Movable = false }; AddItem(leatherBelt); Item staff = new GnarledStaff() { Hue = 0, Movable = false }; Shoes shoes = new Shoes() { Hue = 903, Movable = false }; AddItem(shoes); PackGold(50, 200); }