Beispiel #1
0
    void OnTriggerEnter(Collider Col)
    {
        GameObject        g = Col.transform.parent.gameObject;
        EllipticalPathCS1 E = g.gameObject.GetComponent <EllipticalPathCS1>();

        E.Hitpoints = E.Hitpoints - 5;
        Debug.Log(Col.name + " slam!");
        Destroy(gameObject);
    }
Beispiel #2
0
    public void GenDebris()
    {
        EllipticalPathCS1 GOEs = gameObject.GetComponent <EllipticalPathCS1>();

        GameObject DebrisInstance = Instantiate(Debris, gameObject.transform.position, gameObject.transform.rotation) as GameObject;

        DebrisInstance.GetComponent <EllipticalPathCS1>().Parent = GameObject.Find("Sol");
        DebrisInstance.name = gameObject.name + "_debris";
        DebrisInstance.GetComponent <EllipticalPathCS1>().radiusA          = GOEs.radiusA;
        DebrisInstance.GetComponent <EllipticalPathCS1>().radiusB          = GOEs.radiusB;
        DebrisInstance.GetComponent <EllipticalPathCS1>().speed            = GOEs.speed - 10;
        DebrisInstance.GetComponent <EllipticalPathCS1>().eccentricity     = GOEs.eccentricity;
        DebrisInstance.GetComponent <EllipticalPathCS1>().InclinationAngle = GOEs.InclinationAngle;
        DebrisInstance.GetComponent <EllipticalPathCS1>().ShowOrbit        = false;
        DebrisInstance.GetComponent <EllipticalPathCS1>().angle            = GOEs.angle;
        DebrisInstance.transform.localScale    = new Vector3(1, 1, 1);
        DebrisInstance.transform.localRotation = Quaternion.Euler(0.0f, Random.Range(0, 360), 90.0f);
    }
Beispiel #3
0
    void OnTriggerEnter(Collider Col)
    {
        GameObject Sol = GameObject.Find("Sol");

        switch (Col.transform.tag)
        {
        case "Bads":
            //if (gameObject.name.Contains("Asteroid_Col"))
            //{

            //    Debug.Log(Col.name + ": splat");
            //}
            //else
            //{
            GenDebris();
            Debug.Log(Col.name + ": booooom");
            //}
            Destroy(gameObject);
            break;

        case "Moon":
            GenDebris();
            GameObject        gm = Col.transform.gameObject;
            EllipticalPathCS1 Em = gm.GetComponent <EllipticalPathCS1>();
            Em.Hitpoints = Em.Hitpoints - 10;
            Debug.Log(Col.name);
            Destroy(gameObject);
            break;

        case "LaserPart":
            Debug.Log(Col.transform.parent.parent.name + ": " + Col.name + ": laser being removed");
            Destroy(Col.transform.parent.gameObject);
            Destroy(gameObject);
            break;

        case "Planet":
            List <Transform> Childs = new List <Transform>();
            foreach (Transform child in Col.transform)
            {
                Childs.Add(child);
            }
            if (Childs.Count == 0)
            {
                GameObject        g = Col.transform.parent.gameObject;
                EllipticalPathCS1 E = g.gameObject.GetComponent <EllipticalPathCS1>();
                E.Hitpoints = E.Hitpoints - 10;
                Debug.Log(Col.name + ": possible place for sheilds etc.");
                Destroy(gameObject);
            }
            else
            {
                Debug.Log(Col.name + ": laser being removed");
                Destroy(Childs[Random.Range(0, Childs.Count - 1)].gameObject);
                Destroy(gameObject);
            }

            break;

        case "Sun":
            Destroy(gameObject);
            break;

        default:

            break;
        }
    }