Beispiel #1
0
 private void SetupUpgradeTexts(Element element)
 {
     if (ElementUtility.ElementDamage(element) == 0)
     {
         damageChange.text = string.Empty;
     }
     else
     {
         damageChange.text  = string.Format("{0}{1}", ElementUtility.ElementDamage(element) >= 0f ? "+" : "-", ElementUtility.ElementDamage(element).ToString());
         damageChange.color = ElementUtility.ElementDamage(element) >= 0f ? Color.green : Color.red;
     }
     if (ElementUtility.ElementRange(element) == 0)
     {
         fireRangeChange.text = string.Empty;
     }
     else
     {
         fireRangeChange.text  = string.Format("{0}{1}", ElementUtility.ElementRange(element) >= 0f ? "+" : "-", ElementUtility.ElementRange(element).ToString());
         fireRangeChange.color = ElementUtility.ElementDamage(element) >= 0f ? Color.green : Color.red;
     }
     if (ElementUtility.ElementFireRate(element) == 0)
     {
         fireRateChange.text = string.Empty;
     }
     else
     {
         fireRateChange.text  = string.Format("{0}{1}", ElementUtility.ElementFireRate(element) >= 0f ? "+" : "-", ElementUtility.ElementFireRate(element).ToString());
         fireRateChange.color = ElementUtility.ElementDamage(element) >= 0f ? Color.green : Color.red;
     }
     if (ElementUtility.ElementBounces(element) == 0)
     {
         bounces.text = string.Empty;
     }
     else
     {
         bouncesChange.text  = string.Format("{0}{1}", ElementUtility.ElementBounces(element) >= 0f ? "+" : "-", ElementUtility.ElementBounces(element).ToString());
         bouncesChange.color = ElementUtility.ElementDamage(element) >= 0f ? Color.green : Color.red;
     }
     if (ElementUtility.ElementChain(element) == 0)
     {
         chainChange.text = string.Empty;
     }
     else
     {
         chainChange.text  = string.Format("{0}{1}", ElementUtility.ElementChain(element) >= 0f ? "+" : "-", ElementUtility.ElementChain(element).ToString());
         chainChange.color = ElementUtility.ElementDamage(element) >= 0f ? Color.green : Color.red;
     }
     if (ElementUtility.ElementAoE(element) == 0)
     {
         aoeChange.text = string.Empty;
     }
     else
     {
         aoeChange.text  = string.Format("{0}{1}", ElementUtility.ElementAoE(element) >= 0f ? "+" : "-", ElementUtility.ElementAoE(element).ToString());
         aoeChange.color = ElementUtility.ElementDamage(element) >= 0f ? Color.green : Color.red;
     }
     if (ElementUtility.ElementSlow(element) == 0)
     {
         slowChange.text = string.Empty;
     }
     else
     {
         slowChange.text  = string.Format("{0}{1}%", ElementUtility.ElementSlow(element) >= 0f ? "+" : "-", ElementUtility.ElementSlow(element).ToString());
         slowChange.color = ElementUtility.ElementDamage(element) >= 0f ? Color.green : Color.red;
     }
 }