public void Setup(TrailInitData initData, Transform pointStart, Transform pointEnd, Material material) { PointStart = pointStart; PointEnd = pointEnd; MyMaterial = material; Granularity = initData.Granularity; TrailLength = initData.TrailLength; Whitestep = initData.Whitestep; _elemPool = new ElementPool(TrailLength); _trailWidth = (PointStart.position - PointEnd.position).magnitude; _vertexPool = new VertexPool(MyMaterial, this); _vertexSegment = _vertexPool.GetVertices(Granularity * 3, (Granularity - 1) * 12); UpdateIndices(); _vertexPool.SetMeshObjectActive(false); _inited = true; }
//you may pre-init the trail to save some performance. public void Init() { if (mInited) { return; } mElemPool = new ElementPool(MaxFrame); mTrailWidth = (PointStart.position - PointEnd.position).magnitude; InitMeshObj(); InitOriginalElements(); InitSpline(); mInited = true; }
public void StoresMaximumAmountOfPooledElements() { var pool = new ElementPool <Element>(5); for (int i = 0; i < 10; i++) { pool.ReturnElement(new Element()); } var callCount = 0; for (int i = 0; i < 10; i++) { pool.GetOrCreateElement(() => { callCount++; return(new Element()); }); } callCount.Should().Be(5); }
public void Setup(TrailInitData initData, Transform pointStart, Transform pointEnd, Material material, bool editor) { PointStart = pointStart; PointEnd = pointEnd; Material = material; Granularity = initData.Granularity; TrailLength = initData.TrailLength; Whitestep = initData.Whitestep; gameObject.layer = 12; if (editor) { SortingOrder = 3; } _elemPool = new ElementPool(TrailLength); _vertexPool = new VertexPool(Material, this); _vertexSegment = _vertexPool.GetVertices(Granularity * 3, (Granularity - 1) * 12); UpdateIndices(); _vertexPool.SetMeshObjectActive(false); _inited = true; }
//you may pre-init the trail to save some performance. public void Init() { if (mInited) return; mElemPool = new ElementPool(MaxFrame); mTrailWidth = (PointStart.position - PointEnd.position).magnitude; InitMeshObj(); InitOriginalElements(); InitSpline(); mInited = true; }
private OriginIconDescription([NotNull] string name, string authorFilter, string icon) { Name = ContentUtils.Translate(name); Icon = ContentUtils.GetIcon(icon ?? name + @".png", ContentCategory.OriginIcons, 16); _filter = Filter.Create(StringTester.Instance, authorFilter); }
public void SetReferences(ElementPool pool) { this.pool = pool; SetReferences(); }