Beispiel #1
0
 //public AssetBundle myLoadedAssetBundle;
 // public coincounter coin;
 //public GameObject testPrefab;
 // Use this for initialization
 void Start()
 {
     mPlayer = GameObject.Find("MusicPlayer").GetComponent <ElPlayer>();
     audioS  = mPlayer.GetComponent <AudioSource>();
     //Scene newScene = SceneManager.CreateScene("Spawn");
     //myLoadedAssetBundle = AssetBundle.LoadFromFile("Assets/AssetBundles/scenes");
     //testPrefab = (GameObject)Resources.Load("/sprites/coinsss");
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     este  = GameObject.Find("MusicPlayer").GetComponent <ElPlayer>();
     aquel = este.GetComponent <AudioSource>();
     win   = GetComponent <AudioSource>();
 }